The Fun Pimps — Developer Tracker

Recent forum activity from The Fun Pimps team — official announcements, updates and staff replies from community.thefunpimps.com.

224 posts from 15 tracked members · 15 matching

schwanz9000 Fun Pimps Staff

V3.0.0 b259 EXP Update

Not sure how granular we'll go with things like that. There is a very large wish list of stuff folks want to see options for. Not sure what will make it in or not. No. I do not plan on adding boosted stats to armor since they are already on the cusp being too overpowered due to stacking issues...

schwanz9000 Fun Pimps Staff

V3.0.0 b259 EXP Update

No "current" plans to allow quality crafting of item mods. The idea with these was to make looting a little more exciting. Vehicle mods can be found in workbench, Pass-n-Gas crates, and zombie loot. Drone mods can be found in Mo Power crates around loot stage 150. I'll see if I can work these...

schwanz9000 Fun Pimps Staff

PC V3.0.0 b257 EXP Update

No. We don't have any "named requirements" setup for those AFAIK. We don't have anything for sound, but you could try to compare the CVar _lightlevel as a requirement: <requirement name="CVarCompare" cvar="_lightlevel" operation="LTE" value="65"/>

schwanz9000 Fun Pimps Staff

PC V3.0.0 b257 EXP Update

Yes. I confirmed that IsDayNumber can be used in other files. We already have both of those. It wouldn't make sense to test a tag with an operation like GTE. Check to see if the player is holding an item. Can also use the has_all_tags bool to check all tags. ! = NOT. <requirement...

schwanz9000 Fun Pimps Staff

PC V3.0.0 b257 EXP Update

That is a new requirement type that can be applied to buffs. <requirement name="IsDayNumber" operation="GTE" value="2"/> Currently only being used to remove the Duke tool belt message buff after day 2. As stated by @zztong, this will clear the buff for anyone that joins a multiplayer game...

schwanz9000 Fun Pimps Staff

PC V3.0.0 b257 EXP Update

One of our QA peeps got it by changing her download region in Steam>Settings>Downloads. 🤷‍♂️ I've notified the team of this issue to see if there is something going on in the backend.