V3.0.1 EXP Release
There is a fix coming, but sadly didn't make it in time for this release.
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224 posts from 15 tracked members · 15 matching
There is a fix coming, but sadly didn't make it in time for this release.
There is something already in the works for this. :D 1783483252 I'll see what we can do there.
Added to loot and trader lists.
Not sure how granular we'll go with things like that. There is a very large wish list of stuff folks want to see options for. Not sure what will make it in or not. No. I do not plan on adding boosted stats to armor since they are already on the cusp being too overpowered due to stacking issues...
No "current" plans to allow quality crafting of item mods. The idea with these was to make looting a little more exciting. Vehicle mods can be found in workbench, Pass-n-Gas crates, and zombie loot. Drone mods can be found in Mo Power crates around loot stage 150. I'll see if I can work these...
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No. We don't have any "named requirements" setup for those AFAIK. We don't have anything for sound, but you could try to compare the CVar _lightlevel as a requirement: <requirement name="CVarCompare" cvar="_lightlevel" operation="LTE" value="65"/>
Yes. I confirmed that IsDayNumber can be used in other files. We already have both of those. It wouldn't make sense to test a tag with an operation like GTE. Check to see if the player is holding an item. Can also use the has_all_tags bool to check all tags. ! = NOT. <requirement...
Confirmed! Will get a ticket started for that. Thanks!
That is a new requirement type that can be applied to buffs. <requirement name="IsDayNumber" operation="GTE" value="2"/> Currently only being used to remove the Duke tool belt message buff after day 2. As stated by @zztong, this will clear the buff for anyone that joins a multiplayer game...
One of our QA peeps got it by changing her download region in Steam>Settings>Downloads. 🤷♂️ I've notified the team of this issue to see if there is something going on in the backend.
Regular shotgun shells erroneously could penetrate two targets. Shotgun slugs should only have the +1.
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There was some work being done to zombie foot steps and their walk animations, but I'm not sure when/where/how/etc. that will go live.
This is already fixed and will be in a future update. 1781637081 Looking into this one now. Thanks!