Recent forum activity from The Fun Pimps team — official announcements, updates and staff replies from community.thefunpimps.com.
Hello Cainfaer, this is still being worked on and was reported here before multiple times. I sadly can't give you a date or version in which this issue will be fixed. But I guarantee you that it's still on our radar. See this thread and this thread. I'll be moving your thread to duplicates...
Hello user327, I'm glad that your issue has been resolved with the most recent hotfix. If you encounter any further issues related to this please drop a message in this thread. I'll be moving this thread to fixed for now. Best, Revi
Hello Pliam, thank you for your report. This issue has been already posted by another user in this thread. I'll be moving it to duplicates. Best, Revi
Hello DerDa81, I was able to reproduce your described issue and created a internal ticket. Thank you for bringing it to our attention. Best, Revi
Hello Neckyo, thank you for confirming that the issue is still around. Must have been missed in the announcement in the known issues. I did just check and the issue is planned to be fixed for a upcoming update (Not Next One). I'll make sure that the issue doesn't disappear from our radar.
If its any consolation, there are some good looking bandits on the way. Can't wait to see everyones reactions. 😉 Edit: very curious what nick names fans will give them...❤️
Hello Survivors! Digging through a packed backpack in the middle of a horde is about to get much easier. V3.4.0 adds a search bar and filters to your backpack and containers, so you can find what you need in seconds. Stay alert, spend less time searching, and more time surviving! We have now...
One of our gfx programmers is looking at the flickering bug. That is from some R&D work. We have a lot of plans for the game. The rendering you mentioned is pretty much it.
That is a problem with how Unity renders multiple spot lights. There is no simple fix that I know of.
Hello Survivors! Digging through a packed backpack in the middle of a horde is about to get much easier. V3.4.0 adds a search bar and filters to your backpack and containers, so you can find what you need in seconds. Stay alert, spend less time searching, and more time surviving! Here is how...
Today, I did fix a funny new bug that popped up from an artist changing a crate model a few days ago, that made the air drop crate 100 times the size. Testers were surprised when that monster fell from the sky.
I am around. We are just working hard trying to get bandits done and adapting to a bigger team. Hopefully some bandit news will be out in the next month or two.
I just checked 1.4 and it behaves like this there as well
I'll cross check this with an earlier version
Hello kotfoxtrot, this issue is actively being work on. Specifically a fix that won't affect legitimise sessions in any cases or allow other exploits. Keep an eye out for upcoming updates/fixes. I'm sorry for the inconvenience that this spam causes. I have added your thread to our internal...
In your showcased example both slot 1 and slot 8 have a bicycle as last item saved. When you pick up your bicycle the game sees the saved bicycle slot in slot 1 and fills it first, because saved slots are check from left to right. If you would pick up a second bicycle it would then occupy slot...
Hello Trensao, this behaviour is already in out internal ticket system noted as a bug. I'll add your thread in case more information is required. Best, Revi
Hello arramus, personally i think you're right and it was a unintentional change. I'll create a internal ticket for his protentional miss and get someone to look into it. Thanks for bringing this up! Best, Revi
Hello arramus, the toolbelt inventory remembers what kind of items have been placed inside. After an item leaves the toolbelt the empty space retains the previous item information. If then an item is picked up again it first tries to populate the remembered toolbelt slot (Left to Right), if...
Hello Blight, I'll move your thread to fixed. If there are any further issues that might be related please create a new thread. Best, Revi
Hello OneSki, thank you for sharing the infos about this visual bug. This was already reported in this thread. I'll move your thread to duplicates. Best, Revi
Not able to reproduce this issue. Moving this to Cannot reproduce
You forgot about the frog costume....😅 (Pardon the AI image)
A lack of inventory space got you down survivor? Well, worry no more with the new Bigger Backpack system! Craft, loot, or buy your way to a bigger inventory today! V3.3.0 also introduces a new inventory grid size of 8x6. That's 4 rows of free-to-use slots and 2 rows of encumbered slots. A total...
🤔😉
It is going well and they keep getting better.
A lack of inventory space got you down survivor? Well, worry no more with the new Bigger Backpack system! Craft, loot, or buy your way to a bigger inventory today! V3.3.0 also introduces a new inventory grid size of 8x6. That's 4 rows of free to use slots and 2 rows of encumbered slots. A total...
at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object) at System.Collections.Generic.LinkedList`1[T].CopyTo (T[] array, System.Int32 index) [0x00066] in <6db90f4241f34718aade286911577a8a>:0 at System.Collections.Generic.EnumerableHelpers.ToArray[T]...
Can you post an image of the full side of the building?
Hope too see some of you in these playtests. We have had a few of these so far and the feedback has been super helpful.
3 round burst is the intended default firing mode for the Tactical Assault Rifle.
Going to confirm this as I may have found a smoking gun. Reproduction is still sporadic, so if someone does have a a+b+c=d, that would be super helpful! Thanks for working with me on this one @lordbean
Thanks for the clarification! I thought so, but you never know so I wanted to be sure :) Hm. So, it seems the one with the problems is the one that also has networking issues? I'll see if I can reproduce some drone weirdness with a bad network
"Administrator converts their own drone into an item to store it" Hi Sharon, what did you mean by this one? The admin converted their own drone into an item? How did that help the other player? How did you convert it?
This looks to be overheating or possibly a driver issue, but yeah a log file would help.
You look well equipped for zombie slaying.... 😅
This upcoming game has alittle bit of that...😅 https://store.steampowered.com/app/3371050/Zeverland/
Oh no, the AI is onto me! Joking aside, welcome to the forums. The dev diaries are a good place to interact with us from time to time. I frequently visit the forums to see what people think of the latest updates and just to see how the community is doing. My discipline is level design and...
I jump around to a lot of different stuff these days.
Just going to respond to both of yall since it's the same really :). Ideally, depending on the biome, there is a delay before the game decides to respawn the wilderness zombies, that get loaded in once you approach the chunks they're in (with a respectable distance ofc, we try not to spawn them...
While they were designing / testing, I asked them to make sure players can tap it quickly as there are alot of fans who like to open and close the trader doors in quick succession as they pass through...😅
So has anyone tried 3.2 yet? Curious what people think about the trader honk mechanic. Definitely inspired by some mods out there that have a similar function. Hold onto your seats as there are more nice smaller features like that one to come. 😃
Hmm dang was hoping that would help based on the issue. Main thing is to force the counts to refresh, unfortunately I don't know of a way to do that at the moment. Can't promise it of course, but hopefully a fix will cure broken data, based on the issue I'm pretty confident in it. Try a hunting...
There will be some segregation in the biomes. Bandits will not be everywhere in the wasteland. Entity types should be spread out, with some overlap for interesting situations. Bandits have cover behavior, dodging and hazard avoidance (like fire from a molotov). All functional now, but with many...
There are no plans to reduce zombie counts. Each POI spawns x amount of zombies per sleeper volume based on what the designer sets. None of those numbers have changed. Bandit POIs will spawn x amount of bandits as the designers set. Wandering bandits will spawn like wandering...
Yup! Sorry I didn't really have a solid reproduction and it got late. Just did this morning though with a save. What you can do is give it some time to refresh the spawns, some data gets messed up in rare edge cases I found. So, leave the area and go on an adventure for a week, come back and...
Bandits, especially their improved pathing and cover system are costing us some memory and performance, so we are trying to balance it out with garbage generation, memory use and performance improvements. Hard to tell where it will land overall.
Heads-up, Survivors. You’ll be seeing more drops like this one - 3.1, 3.2, and beyond - coming your way more regularly. We’ve built a dedicated team focused specifically on these smaller updates, with one goal in mind: delivering bug fixes and quality-of-life improvements more consistently...
Thank you!!! One more thing I need from you though, I need the seed that you used to generate the world. If you look in the world folder, you should see map_info.xml. Can you copy and paste that in here please? If it won't let you upload, you can just paste the contents in a comment :) Thanks!
You would have to prove this one to me because that simply doesn't happen or hasn't been seen since V1 I believe when it was fixed. Unfortunately, we have to worry about the average player, and putting more stress on the server and more cases where the player has to wait/send updates every...
I still am working on this to narrow down a causation, but I did get a save that has a reproduction. Thanks for poking me about this. WIP, but I should be done by the end of day today, as I made some headway.
Dropbox, onedrive, any of the various free file uploads will work! I don't mind from any of those; that save could be as good as gold for getting a reproduction to get it fixed :) Thanks for the info as well, that was about what I expected.
Sorry, I do not know.
Hi @necuil , what exactly is the issue caused by this?
No files were stolen from a mod. One of our programmers typed in his own changes and tested it. Our testers helped find bugs. Our programmer fixed them. I code reviewed those changes and they are ours.
They are cheap in the sense that it takes little effort (for some of us) to spew them out. I have thousands of ideas. I can sit here all day long and go we should have aliens, sharks, tornadoes, volcanoes, robots, mole monsters, mini maps, fast travel, fishing, pets, taming, marriage, children...
It is lose/lose with some people (Office!). I know you can't please everyone and accept that simple fact. Much of the ideas in the game industry are stolen from somewhere else. Same with movies or music. Ideas are cheap. Doing the work is the hard part!
They will contain a variety of changes based on what is ready to release.