7 Days to Die Modlets

7 Days to Die – small modlets by Curbolt.

32 modlets

Version 1.x / 2.x / 3.x

50 Stack Canned Food

Canned food stacks to 50 (vanilla: 10).

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50 Stack Components

Rare crafting components stack to 50 (legendary parts, scope lenses, repair kits).

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50 Stack Rockets and Exploding Ammo

Rockets, exploding arrows and bolts stack to 50.

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50 Stack Skill Books

Skill books and schematics stack to 50.

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50 Stack Skill Magazines

Skill magazines stack to 50 (vanilla: 20).

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Apiary Helper

Apiaries produce honey faster, need less flower fuel and provoke bee swarms less often.

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Arctic Forage

Snowberries are harvestable, Arctic Berry Tea grants cold resistance, more spawns in snow and pine forest.

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Backpack +18 Slots

63 inventory slots with matching carry capacity and UI (vanilla: 45). Do not combine with Backpack +9.

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Backpack +9 Slots

54 inventory slots with matching carry capacity and UI (vanilla: 45). Do not combine with Backpack +18.

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Better Bird Nests

Bird nests yield more feathers and eggs when looted or harvested.

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Better Burnt Forest

Adds ruins, rubble, burnt maples and a nitrate sub-biome to the burnt forest. Requires a newly generated map.

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Better Cooking

Rebalances vanilla food, drink and candy stats so cooking stays worthwhile throughout progression.

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Better Desert

Adds ruins, rubble, burnt trees and a nitrate wasteland sub-biome to the desert. Requires a newly generated map.

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Better Skill Magazine Loot

Skill magazines appear more often in loot containers.

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Dense Trees

Denser pine forest and snow trees plus a rubble sub-biome with ore veins. Requires a newly generated map.

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Faster Ammo Bundles

Ammo bundle recipes craft much faster.

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Faster Injury Recovery

Sprains and lacerations heal in about half the time.

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Less Forge Heat

Forges produce less heat map activity and attract fewer enemies.

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Longer Death Backpack

Your dropped backpack stays in the world for 2 hours (vanilla: 1 hour).

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Longer Food Buffs

Coffee, tea, beer, smoothies and Grandpa's elixirs last twice as long.

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Loot Tier Boost

Raises biome loot stage bonuses by 10 for better item quality in containers.

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Mushrooms

Spawns harvestable mushrooms in the pine forest. Requires a newly generated map.

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No Mines in Wasteland

Removes hubcap and candy-tin landmines from the wasteland. Requires a newly generated map.

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No Mines on Roads

Removes landmines from the wasteland (roads and open areas). Requires a newly generated map.

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No Trees in Desert

Removes oak trees from desert world generation. Requires a newly generated map.

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Trader Tweaks

Better trader prices (cheaper buys, better sells) and restock every 2 instead of 3 days.

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Tree Loot

Small chance for feathers and eggs when chopping down trees (honey unchanged).

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Alpha 20

No Mines in Wasteland

Removes hubcap and candy-tin landmines from the wasteland. Requires a newly generated map.

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No Trees in Desert

Removes oak trees from desert world generation. Requires a newly generated map.

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Alpha 17

No Mines in Wasteland

Removes hubcap and candy-tin landmines from the wasteland. Requires a newly generated map.

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No Trees in Desert

Removes oak trees from desert world generation. Requires a newly generated map.

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Multiple alpha versions

50 Stacksize for Magazins and Schematics

Skill magazines and schematics stack to 50 (Alpha 17–20).

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