Console Commands
Open the console with F1. Click Copy to put a command on the clipboard. On dedicated servers you need the matching permission level.
178 of 178 commands
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| Command | Aliases | Category | Description | Copy |
|---|---|---|---|---|
AccDecay
|
SetAccDecay, SetAccuracyDecay, sad | Debug |
Accuracy Decay for guns, show/hide/reset/<Decimal value>
Usagereset - apply the default settings for this command <Decimal Value> - Sets the decay constant for accuracy calculations using ItemActionRanged |
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admin
|
— | Admin |
Manage user permission levels
UsageSet/get user permission levels. A level of 0 is maximum permission, users without an explicitly set permission have a permission level of 1000. Usage: admin add <name / entity id / platform + platform user id> <level> [displayname] admin remove <name / entity / platform + platform user id> admin addgroup <steam id> <level regular> <level mods> [displayname] admin removegroup <steam id> admin list To use the add/remove sub commands with a name or entity ID the player has to be online, the variant with platform and platform ID can be used for currently offline users too. Displayname can be used to put a descriptive name to the ban list in addition to the user's platform ID. If used on an online user the player name is used by default. When adding groups you set two permission levels: The 'regular' level applies to normal members of the group, the 'mods' level applies to moderators / officers of the group. |
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agemap
|
— | World |
Output debug map for chunk age/protection/save status.
Usage"agemap" or "agemap [x]", where [x] is a float value specifying the maximum age to normalise results to in in-game days. Defaults to EnumGamePrefs.MaxChunkAge when not specified. Outputs a TGA texture representing a map of all chunks with chunk age, protection status and save status data split across each colour channel: R [scalar]: Effective chunk age proportionate to maximum age, taking POI-based grouping rules into account. More red = older, closer to expiry. G [scalar]: Raw chunk age proportionate to maximum age, ignoring POI-based grouping. Can be compared with the red channel to asses the impacts of grouping. B [scalar]: Protection level. More blue = more protected. A [binary]: Saved status. Opaque = saved, transparent = not saved. |
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ai
|
— | Debug |
AI commands
UsageAI commands: activityclear - remove all activity areas (heat) anim <name> - trigger an animation (attack, attack2) animmove <forward> <strafe> - set animation forward and strafe motion freezepos - toggles movement latency - toggles drawing pathlines - toggles drawing editor path lines pathgrid - force grid update ragdoll <force> <time> rage <speed> <time> - make all zombies rage (0 - 2, 0 stops) (seconds) sendnames - toggles admin clients receiving debug name info |
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aiddebug
|
— | Debug |
Toggles AIDirector debug output.
|
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audio
|
— | Debug |
Watch audio stats
UsageJust type audio and hit enter for the info. |
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automation
Client
|
auto | Debug |
Automation Script Runner
UsageType 'auto' in the console or see source XML doc for full usage. |
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automove
Client
|
— | Debug |
Player auto movement
UsageParameters: off - disable gototarget - goto the target position settarget - set target to current player position clearlookat - disable look at setlookat - set look at to current player position line duration loops <x> <y> <z> - move to x y z (or target) over duration with loops (-loops will ping pong) orbit duration loops <x> <y> <z> - circle around x y z (or target) over duration with loops (-loops will ping pong) relative x z angle - move by x (left/right) and z (forward) and turn by angle per second |
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ban
|
— | Admin |
Manage ban entries
UsageSet/get ban entries. Bans will be automatically lifted after the given time.
Usage:
ban add <name / entity id / platform + platform user id> <duration> <duration unit> [reason] [displayname]
ban remove <name / entity id / platform + platform user id>
ban list
To use the add/remove sub commands with a name or entity ID the player has
to be online, the variant with platform and platform ID can be used for currently offline
users too.
Duration unit is a modifier to the duration which specifies if in what unit
the duration is given. Valid units:
minute(s), hour(s), day(s), week(s), month(s), year(s)
Displayname can be used to put a descriptive name to the ban list in addition
to the user's platform ID. If used on an online user the player name is used by default.
Example: ban add madmole 2 minutes "Time for a break" "Joel"
|
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bents
|
— | Debug |
Switches block entities on/off or counts them
UsageUse 'on' or 'off', or 'info' to count |
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buff
Client
|
— | Player |
Applies a buff to the local player
|
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buffplayer
|
— | Player |
Apply a buff to a player
UsageUsage: buffplayer <player name / steam id / entity id> <buff name> Apply the given buff to the player given by the player name or entity id (as given by e.g. "lpi"). |
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camera
Client
|
cam | Debug |
Lock/unlock camera movement or load/save a specific camera position
UsageUsage: 1. cam save <name> [comment] 2. cam load <name> 3. cam list 4. cam lock 5. cam unlock 1. Save the current player's position and camera view or the camera position and view if in detached mode under the given name. Optionally a more descriptive comment can be supplied. 2. Load the position and direction with the given name. If in detached camera mode the camera itself will be adjusted, otherwise the player will be teleported. 3. List the saved camera positions. 4/5. Lock/unlock the camera rotation. Can also be achieved with the "Lock Camera" key. |
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ccphysics
Client
|
— | Debug |
Enables or disables changes to CCPhysics layer interactions. Reloading the game session may be necessary to fully apply if changed.
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challenges
Client
|
— | Debug |
Complete certain challenges
|
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chunkcache
Client
|
cc | Debug |
shows all loaded chunks in cache
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chunkobserver
|
co | World |
Place a chunk observer on a given position.
UsageUsage: 1. chunkobserver add <x> <z> [size] 2. chunkobserver remove <x> <z> 3. chunkobserver list 1. Place an observer on the chunk that contains the coordinate x/z. Optionally specifying the box radius in chunks, defaulting to 1. 2. Remove the observer from the chunk with the coordinate, if any. 3. List all currently placed observers |
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chunkreset
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cr | World |
resets the specified chunks
UsageUsage:
1. chunkreset <x1> <z1> <x2> <z2>
2. chunkreset [f]
1. Rebuilds the chunks that contain the given coordinate range.
2. Can only be executed by a player in the ingame console! Behaviour depends on whether the
player is currently within the bounds of a POI:
Within a POI: The POI is reset.
Not within a POI: The chunk the player is in and the eight chunks around that one are
rebuilt. Not deco! Does not reload POI data!
d - regen deco
f - fully regenerates chunks (may cause double entities!)
u, utimed, ue - Unload chunks or entities
nq - Enqueue a 3x3 group of chunks centred around the player to be reset when unsynced, unless they are otherwise protected from the chunk reset system.
|
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commandpermission
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cp | Admin |
Manage command permission levels
UsageSet/get permission levels required to execute a given command. Default level required for commands that are not explicitly specified is 0. Usage: cp add <command> <level> cp remove <command> cp list |
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config
|
— | World |
Import/export config data from/to external file
UsageImports/exports config data from/to external file Usage: config import [filename] config export [filename] |
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createwebuser
|
— | Admin |
Create a web dashboard user account
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creativemenu
Client
|
cm | Player |
enables/disables the creativemenu
|
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cvar
Client
|
— | Player |
Commands to set, get, track or list CVars.
UsageUsages of the commands. Add '-p <playerId>' to any command to apply that command to a remote player. cvar get <cvarName> cvar set <cvarName> <floatValue> cvar track <cvarName> <true|false> cvar list <searchFilter> |
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damagereset
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— | World |
Reset damage on all blocks in the currently loaded POI
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debuff
Client
|
— | Player |
Removes a buff from the local player
|
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debuffplayer
|
— | Player |
Remove a buff from a player
UsageUsage: debuffplayer <player name / steam id / entity id> <buff name> Remove the given buff from the player given by the player name or entity id (as given by e.g. "lpi"). |
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debuggamestats
|
— | Debug |
GameStats commands
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debugjiggle
Client
|
dgj | Debug |
—
|
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debugmenu
Client
|
dm | Player |
enables/disables the debugmenu
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debugpanels
Client
|
— | Debug |
allows usage of debug display panels (F3 menu) via command console
Usagedebugpanels - toggle display, enabling also enables the debug menu debugpanels [names] - set these panels active and disable all others, uses the short name of the panel (e.g. debugpanels Ply Ge Sp) |
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debugshot
Client
|
dbs | Debug |
Creates a screenshot with some debug information
UsageUsage: debugshot [save perks] Lets you make a screenshot that will have some generic info on it and a custom text you can enter. Also stores a list of your current perk levels, buffs and cvars in a CSV file next to it if the optional parameter 'save perks' is set to true |
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debugweather
Client
|
— | Debug |
Dumps internal weather state to the console.
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decomgr
Client
|
— | World |
"decomgr": Saves a debug texture visualising the DecoOccupiedMap.
"decomgr state": Saves a debug texture visualising the location/state of all of the DecoObjects saved in decorations.7dtd.
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discord
Client
|
dc | Debug |
Toggle Discord debug window
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dms
Client
|
— | Debug |
Gives control over Dynamic Music functionality.
UsageNo commands available for dms at the moment. |
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dynamicproperties
Client
|
dprop | Debug |
Dynamic Properties debugging
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exhausted
Client
|
— | Player |
Makes the player exhausted.
|
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expiryinfo
|
— | World |
Prints location and expiry day/time for the next [x] chunks set to expire.
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exportcurrentconfigs
Client
|
— | World |
Exports the current game config XMLs
UsageExports all game config XMLs as they are currently used (including applied patches from mods) to the folder "Configs" in the save folder of the game. If run from the main menu it exports the XUi configs for the menu, if run from a game session will export all others. |
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fallingblocks
Client
|
fb | World |
FallingBlocks WIP Settings
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floatingorigin
Client
|
fo | Debug |
—
|
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ForceEventDate
Client
|
— | Debug |
Specify date for testing event dates
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fov
|
— | Debug |
Camera field of view
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ftw
Client
|
fellthroughworld | Debug |
Log the fell through world debug information for testing purposes.
|
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gamestage
Client
|
— | Player |
Shows the gamestage of the local player
|
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getgamepref
|
gg | World |
Gets game preferences
UsageGet all game preferences or only those matching a given substring |
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getgamestat
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ggs | World |
Gets game stats
UsageGet all game stats or only those matching a given substring |
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getlogpath
Client
|
glp | Info |
Get the path of the logfile the game currently writes to
|
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getoptions
Client
|
— | World |
Gets game options
UsageGet all game options on the local game |
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getsandboxoptions
|
gso | World |
Gets the current game's Sandbox Options
|
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gettime
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gt | World |
Get the current game time
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gfx
Client
|
— | Debug |
Graphics commands
UsageGraphics commands: af <value> - anisotropic filtering off, on or force on (0, 1, 2) dr <scale> <min> <max> - set dynamic res scale (0 auto, .1 to 1 force, -1 for off) and min/max FPS dt <value> - toggle distant terrain or set value (0 or 1) dti <value> - set distant terrain instancing (0 or 1) dtmaxlod <value> - set distant terrain max LOD (0 to 5) dtpix <value> - set distant terrain pixel error (1 to 200) key name <value> - set shader keyword (0 or 1) pp name <value> - set postprocessing name (enable, ambientOcclusion (ao), auto exposure (ae), bloom, colorGrading (cg), etc.) to value (0 or 1) res <width> <height> - set screen resolution resetrev - clear graphics preset revision skin <value> - set skin bone count (1, 2, 4, 5+ (all)) st name <value> - set streaming name (budget (0 disables), discard, forceload, reduction) to value tex - show texture info texbias <value> - set bias on all textures texlimit <value> - set limit (0-x) viewdist <value> - Set view distance in chunks |
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givequest
Client
|
— | Player |
Gives a quest to the player or add to quest tier
Usagegivequest commands: complete - complete all quests tieradd <points> - add the points to your quest tier (default is 10) <quest name> - gives you the quest |
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giveself
Client
|
— | Player |
—
|
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giveselfxp
Client
|
— | Player |
usage: giveselfxp 10000
UsageGive yourself experience Usage: giveselfxp <number> [1 (use xp bonuses)] |
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givexp
|
— | Player |
Give XP to a player
UsageGive a player experience points Usage: givexp <entity id / player name / user id> <number> |
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graph
Client
|
— | Debug |
Draws graphs on screen
UsageGraph commands: # - 0 removes all graphs, 1+ sets graphs height cvar <name> <count> <max> - show graph of a cvar, line count (0 hides), max graph value (default is 1) dr <count> - show dynamic res graph, line count (0 hides) fps <count> <fps max> - show fps graph, line count (0 hides), max graph value pe <name> <count> <max> - show graph of a passive effect (healthmax..), line count (0 hides), max graph value (default is 1) spf <count> <spf max> - show seconds per frame graph, line count (0 hides), max graph value stat <name> <count> <max> - show graph of a stat (health, stamina..) with line count (0 hides), max graph value (default is 1) tex <name> <count> - show texture graph (mem or stream), line count (0 hides) |
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help
|
— | Info |
Help on console and specific commands
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jds
|
— | Debug |
Server junk drone commands.
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junkDrone
Client
|
jd | Player |
Local player junk drone commands.
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kick
|
— | Admin |
Kicks user with optional reason. "kick playername reason"
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kickall
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— | Admin |
Kicks all users with optional reason. "kickall reason"
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kill
|
— | Player |
Kill a given entity
UsageKill a given entity. Usage: 1. kill <entity id> 2. kill <player name / steam id> 1. can be used to kill any entity that can be killed (zombies, players). 2. can only be used to kill players. |
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killall
|
— | Player |
Kill all entities
UsageKills all matching entities (but never players) Usage: killall (all enemies) killall alive (all EntityAlive types except vehicles and turrets) killall all (all types) |
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lgo
Client
|
listgameobjects | Debug |
List all active game objects
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lights
|
— | World |
Light debugging
UsageLight debugging: v - toggle viewer enable off - viewer lights off on - viewer lights on clearreg - clear registered disableall - enableall - list - list all lights listfile - list all lights to Lights.txt liste - list lights effecting the player position lodviewdistance <d> - set the light LOD view distance (0 uses defaults) |
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listdlc
|
dlcs | Info |
List the available DLC and their current entitlement status.
UsageList DLCs and their entitlement states. Usage: listdlc dlcs |
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listents
Client
|
le | Info |
lists all entities
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listplayerids
|
lpi | Info |
Lists all players with their IDs for ingame commands
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listplayers
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lp | Info |
lists all players
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listthreads
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lt | Info |
lists all threads
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logenv
|
— | Other |
Log the process environment variables
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loggamestate
|
lgs | Info |
Log the current state of the game
UsageWrites information on the current state of the game (like memory usage, entities) to the log file. The section will use the message parameter in its header. Usage: loggamestate <message> [true/false] Message is a string that will be included in the header of the generated log section. The optional boolean parameter specifies if this command should be run on the client (true) instead of the server (false) which is the default. |
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loglevel
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— | Admin |
Telnet/Web only: Select which types of log messages are shown
UsageSelect which types of log messages are shown on the connection you enter this command. By default all log messages are printed on every connection. Usage: loglevel <loglevel name> <true/false> Log levels: INF, WRN, ERR, EXC or ALL Example: Disable display of WRN messages: loglevel WRN false |
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loot
Client
|
— | Player |
Loot commands
UsageLoot commands: container [name] <count> <stage> <abundance> - list loot from named container for count times |
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mapdata
|
— | World |
Writes some map data to an image
UsageUsage: clear - reset player map data prefab - save prefabs to mapdata.png start - save start points to mapdata.png |
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mem
|
— | Info |
Prints memory information and unloads resources or changes garbage collector
UsageCommands: clean - cleanup memory pools pools - list memory pools gc - show GC info gc alloc <value> - allocate k value of temp memory gc perm <value> - allocate k value of permanent memory gc clearperm - clear permanent allocations list gc c - run collection gc enable <value> - enable GC (0 or 1) gc inc <value> - run incremental collect for value ms gc inctime <value> - set incremental collect time in ms obj [mode] - list object pool (active or all) objs - shrink object pool log [interval] - start/stop logging of performance data to a file |
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memcl
Client
|
— | Info |
Prints memory information on client and calls garbage collector
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memprofile
|
mprof | Info |
Toggles screen Memory Profiler UI
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meshdatamanager
Client
|
mdm | Debug |
Toggle the MeshDataManager
Usagemdm |
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mumblepositionalaudio
|
mpa | Debug |
Mumble Positional Audio related tools
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na
|
— | Debug |
Test new HD stuff.
UsageUsage: 1. na |
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networkclient
Client
|
netc | Admin |
Client side network commands
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networkserver
|
nets | Admin |
Server side network commands
UsageCommands: latencysim <min> <max> - sets simulation in millisecs (0 min disables) packetlosssim <chance> - sets simulation in percent (0 - 50) |
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newweathersurvival
|
— | Player |
Enables/disables new weather survival
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occlusion
Client
|
— | Debug |
Control OcclusionManager
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overlap
|
— | Debug |
Toggle LocalPlayer's Character Controller Overlap Recovery
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overridemaxplayercount
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— | Admin |
Override Max Server Player Count
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pathtest
|
— | Debug |
enable a path testing utility mode
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performanceprofiler
Client
|
pp | Debug |
Performance Profiling Utility
UsageType 'pp' to toggle capture, or 'pp start [fps]' / 'pp stop'. |
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permissionsallowed
Client
|
pallowed, pa | Admin |
Apply a mask to permissions for testing purposes (respects the existing conditions though).
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pirs
|
— | Debug |
tbd
|
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placeblockrotations
Client
|
pbr | World |
Places all rotations of the currently held block
UsagePlaces the block you currently hold in your hand in all supported rotations. Starts at the current selection box and spreads out towards the right relative to the current view direction of the player. Spaces out each block by 1m meter. |
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placeblockshapes
Client
|
pbs | World |
Places all shapes of the currently held variant helper block
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playerOwnedEntities
Client
|
poe | Player |
Lists player owned entities.
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playervisitmap
Client
|
pvm | Player |
Teleports the player through a rectangular area with optional memory logging
Usage<x1> <z1> <x2> <z2> : start teleporting through the area defined by the coorindates, should be such that x1 < x2 and z1 < z2 stop : stop moving height <int> : set the height off the ground to move the player to stepradius <int> : set distance between teleports in chunks, default is half the player's view dimension logfile <prefix> : sets the file for the memory log to a temporary file with this prefix stepsperlog <int> : count of teleports between logs dumplog : dump the current log file to the game log |
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pois
|
— | World |
Switches distant POIs on/off
UsageUse on or off or only the command to toggle |
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poiwaypoints
Client
|
pwp | World |
Adds waypoints for specified POIs.
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pplist
Client
|
— | Info |
Lists all PersistentPlayer data
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prefab
|
— | World |
Prefab commands
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prefabeditor
|
prefabedit, predit | World |
Open the Prefab Editor
Usageprefabeditor |
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prefabupdater
|
— | World |
—
UsageUpdate prefabs for newer game builds. Usage: 1. prefabupdater loadxml <xmlfile> 2. prefabupdater clearxml 3. prefabupdater createmapping <prefabname> 4. prefabupdater loadtable [nametablefile] 5. prefabupdater unloadtables 6. prefabupdater updateblocks 1. Load a blocks.xml that has the information about the prefabs to be updated. If you have a modded XML first load that modded XML and afterwards load the XML provided with the game for legacy prefabs. The xmlfile-parameter can either be relative to the game's base directory or an absolute path (for pre-Alpha 17 prefabs). 2. Unload the data loaded with loadxml. 3. Create a block mapping file for the given prefab(s). Accepts '*' as wildcard (for pre-Alpha 17 prefabs). 4. Load a block name mapping file. File path is relative to the game directory if not specified as absolute path. If no file is given the default file supplied with the game is loaded (BlockUpdates.csv). 5. Unload the data loaded with loadtable. 6. Update the block mappings in prefabs with the block name mapping table loaded by 4. |
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profilenetwork
Client
|
— | Debug |
Writes network profiling information
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profiler
Client
|
— | Debug |
Utilities for collection profiling data from a variety of sources
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profiling
Client
|
— | Debug |
Enable Unity profiling for 300 frames
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regionreset
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rr | World |
Resets chunks within a target region, or for the entire map.
UsageUsage: rr [-p|-pmode <n>] [-g|-gmode <n>] [-r|-region <x> <z>] Examples: 'rr' - reset all unprotected chunks in all regions (defaults). 'rr -p 2' - all regions, protection mode 2. 'rr -r 1 -2' - only region (1,-2), default modes. 'rr -r 1 -2 -p 0 -g 3' - region (1,-2) with protection mode 0 and grouping mode 3. Protection modes (-p|-pmode, default 0): '0' - Default: All protection statuses are respected, including the dynamic protection of synced chunks around active player position(s). '1' - EXPERIMENTAL: Most protection statuses are respected, excepting the dynamic protection of synced chunks around active player position(s). Chunks whose *only* protection status is "CurrentlySynced" will be treated as unprotected and are subject to being reset. '2' - EXPERIMENTAL: All protection statuses are ignored. Every chunk in the target area will be reset whether protected or not. '3' - EXPERIMENTAL: Most protection statuses are ignored, excepting the dynamic protection of synced chunks around active player position(s). Chunks whose protection status includes "CurrentlySynced" will be treated as protected; all other chunks are subject to being reset. Grouping modes (-g|-gmode, default 3): '1' - NoGrouping: Chunks are reset based on their own protection flags only. '2' - SeparatePOIs: Each POI gets the combined protection flags from all chunks overlapping the POI. '3' - GroupedPOIs: Like SeparatePOIs, but POIs with overlapping chunks also merge into groups. Standard reset; should not cause POI discontinuities. Notes: - Use with caution! This operation permanently deletes all saved data for affected chunks. - The experimental protection modes are provided for debug purposes only. They bypass various protections in order to force chunks to be reset. This can cause a significant hitch whilst any synced chunks are regenerated, and may cause other side effects such as failing to clean up nav markers for land claims, etc. |
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reloadentityclasses
Client
|
rec | World |
reloads entityclasses xml data.
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removequest
Client
|
— | Player |
usage: removequest questname
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repairchunkdensity
|
rcd | World |
check and optionally fix densities of a chunk
UsageThis command is used to check if the densities of blocks in a chunk match the actual block type. If there is a mismatch it can lead to the chunk rendering incorrectly or not at all, typically indicated by the error message "Failed setting triangles. Some indices are referencing out of bounds vertices.". It can also fix such mismatches within a chunk. Usage: 1. repairchunkdensity <x> <z> 2. repairchunkdensity <x> <z> fix 1. Just checks the chunk and prints mismatched to the server log. x and z are the coordinates of any block within the chunk to check. 2. Repairs any mismatch found in the chunk. |
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resetallstats
Client
|
— | Player |
Resets all achievement stats (and achievements when parameter is true)
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saveworld
|
sa | Admin |
Saves the world manually.
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say
|
— | Admin |
Sends a message to all connected clients
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ScreenEffect
|
— | Debug |
Sets a screen effect
UsageScreenEffect [name] [intensity] [fade time] ScreenEffect clear ScreenEffect reload |
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sdcs
|
— | Player |
Control entity sex, race, and variant
UsageChange a player's sex, race, and variant:
Usage:
sdcs : Show current archetype values
sdcs <sex|race|variant> <value> : Set the specified value
Examples :
sdcs sex <male|female>
sdcs race <white|black|asian|native>
sdcs variant <1|2|3|4>
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sdminfo
|
— | Info |
SaveDataManager Information
Usagesdminfo |
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setgamepref
|
sg | World |
sets a game pref
|
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setgamestat
|
sgs | World |
sets a game stat
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settargetfps
Client
|
— | World |
Set the target FPS the game should run at (upper limit)
UsageSet the target FPS the game should run at (upper limit). Usage: 1. settargetfps 2. settargetfps <fps> 1. gets the current target FPS. 2. sets the target FPS to the given integer value, 0 disables the FPS limiter. |
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sette
Client
|
— | World |
Sets the UseTriggerEffects flag, if true controller trigger effects are to be used
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settempunit
Client
|
stu | World |
Set the current temperature units.
UsageSet the current temperature units. Usage: 1. settempunit F 2. settempunit C 1. sets the temperature unit to Fahrenheit. 2. sets the temperature unit to Celsius. |
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settime
|
st | World |
Set the current game time
UsageSet the current game time. Usage: 1. settime day 2. settime night 3. settime <time> 4. settime <day> <hour> <minute> 1. sets the time to day 1, 12:00 pm. 2. sets the time to day 2, 12:00 am. 3. sets the time to the given value. 1000 is one hour. 4. sets the time to the given day/hour/minute values. |
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setwatervalue
Client
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swv | World |
Sets the water value for all flow-permitting blocks within the current selection area, specified in the range of 0 (empty) to 1 (full).
Usage'swv [0.0 - 1.0]' Sets water value between empty (0.0) and full (1.0) for all flow-permitting blocks within the current selection bounds. E.g. 'swv 0.5' will set all affected blocks to be half-full. Blocks which do not permit flow are unchanged. |
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show
Client
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— | Debug |
Shows custom layers of rendering.
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showalbedo
Client
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albedo | Debug |
enables/disables display of albedo in gBuffer
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showchunkdata
Client
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sc | Debug |
shows some date of the current chunk
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showClouds
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— | Debug |
Artist command to show one layer of clouds.
Usagetype "showClouds myCloudTexture" where "myCloudTexture" is the name of the texture you want to see. type "showClouds" to turn off this view. Note: cloud textures MUST be locasted at ./resources/textures/environment/spectrums/default |
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showhits
Client
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— | Player |
Show hit entity info
UsageCommands: damage - toggle damage numbers hits <time> <size> - toggle hits |
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shownexthordetime
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— | Info |
Displays the wandering horde time
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shownormals
Client
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norms | Debug |
enables/disables display of normal maps in gBuffer
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showspecular
Client
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spec | Debug |
enables/disables display of specular values in gBuffer
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showswings
Client
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— | Player |
Show melee swing arc rays
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showtriggers
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— | Other |
Sets the visibility of the block triggers.
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shutdown
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— | Admin |
shuts down the game
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signeditordebug
Client
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sed | Other |
Toggles visibility of the Sign Editor debug panel.
UsageNo params: Toggles visibility of the Sign Editor debug panel. |
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signtexman
Client
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stm | Other |
Allows enabling/disabling the Sign Texture Manager and configuring various baking settings.
UsageNo params: Toggles the enabled state of SignTextureManager. When enabled (default), signs are baked to textures when close to the camera. When disabled, all signs are rendered dynamically (infinite resolution). Two parameter modes: either (string), or (int, optional int, optional bool). Single string parameter: `stm l` (log) will log debug info. `stm ld` (log disk) will do the same and also save the log to the application directory. First param (integer): Sets sign texture quality level. 0-4 inclusive: Lowest-Ultra. 5: Infinite (no textures). Second param (integer, optional after first param): Sets tile size. Intended to be a neat power of two in the range of 64-1024. Third param (bool, optional after second param): Sets debug visualization of in-progress bakes on/off. |
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sleep
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— | Other |
Makes the main thread sleep for the given number of seconds (allows decimals)
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sleeper
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— | Debug |
Drawn or list sleeper info
Usagedraw - toggle drawing for current player prefab list - list for current player prefab listall - list all r - reset all |
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smoothpoi
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— | Other |
Smoothens the POI
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smoothworldall
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swa | Other |
Applies some batched smoothing commands.
UsageUsage:
1. smoothworldall [passes] [noregion]
2. smoothworldall <worldname> [passes] [noregion]
Arguments:
passes: Integer number, overriding the default of 5 passes
noregion: If passed in literally it will write the resulting heightmap
to the dtm.raw instead of updating all of the worlds region files
worldname: If specified the command is applied to the given world instead of the currently loaded world
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spawnairdrop
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— | Other |
Spawns an air drop
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spawnentity
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se | Player |
spawns an entity
Usagese playerId entity# <count> - spawn around playerId (0 for local) entity# of count (1 to 100) |
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spawnentityat
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sea | Player |
Spawns an entity at a give position
UsageUsage: 1. spawnentityat 2. spawnentityat <entityidx> <x> <y> <z> 3. spawnentityat <entityidx> <x> <y> <z> <count> 4. spawnentityat <entityidx> <x> <y> <z> <count> <rotX> <rotY> <rotZ> 5. spawnentityat <entityidx> <x> <y> <z> <count> <rotX> <rotY> <rotZ> <stepX> <stepY> <stepZ> 6. spawnentityat <entityidx> <x> <y> <z> <count> <rotX> <rotY> <rotZ> <stepX> <stepY> <stepZ> <spawnerType> 1. Lists the known entity class names 2. Spawns the entity with the given class name at the given coordinates 3. As 2. but spawns <count> instances of that entity type 4. As 3. but also specifies the rotation of the spawned entities 5. As 4. but also specify the step distance between entities 6. As 5. but also specify the spawner source of the entity (Dynamic, StaticSpawner, Biome) |
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spawnscouts
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— | Other |
Spawns zombie scouts
UsageSpawn scouts near a player.Usage: 1. spawnscouts 2. spawnscouts <player name/steam id/entity id> 3. spawnscouts <x> <y> <z> 1. Will spawn the scouts near the issuing player. Can only be used by a player, not a remote console. 2. Spawn scouts near the given player. 3. Spawn scouts at the given coordinates. |
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SpawnScreen
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— | Debug |
Display SpawnScreen
UsageSpawnScreen on/off |
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spawnsupplycrate
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— | Other |
Spawns a supply crate where the player is
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spawnwandering
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spawnw | Other |
Spawn wandering entities
UsageCommands: b - bandits h - horde |
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spectator
Client
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spectatormode, sm | Other |
enables/disables spectator mode
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spectrum
Client
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— | Debug |
Force a particular lighting spectrum.
Usagespectrum <Auto, Biome, BloodMoon, Foggy, Rainy, Stormy, Snowy> |
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squarespiral
Client
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sqs | Other |
Move the player chunk by chunk in a square spiral. Will start off paused and required un-pausing. Also gives god mode and flying at the start.
Usage<s[tart] [chunks per auto-pause]|p[ause]|r[eset]|waitmode [minimal|meshes|displayed]> |
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stab
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— | Other |
stability
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starve
Client
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hungry, food | Player |
Makes the player starve (optionally specify the amount of food you want to have in percent).
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switchview
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sv | Other |
Switch between fpv and tpv
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SystemInfo
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— | Info |
List SystemInfo
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teleport
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tp | Player |
Teleport the local player
UsageUsage: 1. teleport <x> <y> <z> [view direction] 2. teleport <x> <z> [view direction] 3. teleport <target steam id / player name / entity id> 4. teleport offset <inc x> <inc y> <inc z> For 1. and 2.: view direction is an optional specifier to select the direction you want to look into after teleporting. This can be either of n, ne, e, se, s, sw, w, nw or north, northeast, etc. 1. Teleports the local player to the specified location. Use y = -1 to spawn on ground. 2. Same as 1 but always spawn on ground. 3. Teleports to the location of the given player 4. Teleport the local player to the position calculated by his current position and the given offsets |
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teleportplayer
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tele | Player |
Teleport a given player
UsageUsage: 1. teleportplayer <user id / player name / entity id> <x> <y> <z> [view direction] 2. teleportplayer <user id / player name / entity id> <target user id / player name / entity id> 1. Teleports the player given by his UserID, player name or entity id (as given by e.g. "lpi") to the specified location. Use y = -1 to spawn on ground. Optional argument view direction allows you to speify a direction you want to look in after teleporting. This can be either of n, ne, e, se, s, sw, w, nw or north, northeast, etc. 2. As 1, but destination given by another (online) player |
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teleportpoirelative
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tppr | Other |
Teleport the local player within the current POI
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testCensor
Client
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tcc | Other |
Censorship testing toggle.
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testDismemberment
Client
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tds | Other |
Dismemberment testing toggle.
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testloop
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— | Other |
Test code in a loop
UsageCommands: p - player |
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testoccreport
Client
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toccr | Other |
Test the occlusion manager self reporting to backtrace, requires Backtrace to be enabled at build creation
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thirsty
Client
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— | Player |
Makes the player thirsty (optionally specify the amount of water you want to have in percent).
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tppoi
Client
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— | Other |
Open POI Teleporter window
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traderarea
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— | Other |
...
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transformdebug
Client
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tdbg | Other |
Transform Debugging
Usagetdbg - Toggle Transform Debugging |
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trees
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— | Other |
Switches trees on/off
Usagetrees - toggles trees <value> - (off, on) |
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twitch
Client
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— | Other |
usage: twitch <command> <params>
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twitchadmin
Client
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— | Other |
Twitch Admin Commands
UsageUsage: 1. twitchadmin cleanup 2. twitchadmin export <filepath> 3. twitchadmin import <filepath> 4. twitchadmin pointtotals 5. twitchadmin reset all both 6. twitchadmin reset all pp 7. twitchadmin reset all sp 1. Cleans up duplicate Viewer Data. 2. Export users, points, and credits to a file 3. Import users, points, and credits from a file, replacing existing data 4. Prints out the totals for PP, SP, and BitCredit 5. Clears all PP and SP for all users 6. Clears all PP for all users 7. Clears all SP for all users |
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uioptions
Client
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uio | Other |
Allows overriding of some options that control the presentation of the UI
UsageCommands: optionsvideowindow <value> - set the options window to use for video settings [no parameters] - toggles video settings between simplified and detailed modes |
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version
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— | Info |
Get the currently running version of the game and loaded mods
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versionui
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— | Info |
Toggle version number display
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visitmap
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— | World |
Visit an given area of the map. Optionally run the density check on each visited chunk.
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vpois
Client
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visitpois | Other |
—
Usage<s[tart] [pois per auto-pause]|p[ause]|r[eset]> |
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weather
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— | World |
Control weather settings
UsageClouds [0 to 1 (-1 defaults)] Fog [density (-1 defaults)] [start] [end] FogColor [red (-1 defaults)] [green] [blue] Rain [0 to 1 (-1 defaults)] SnowFall [0 to 1 (-1 defaults)] Temp [-99 to 101 (< -99 defaults)] Wind [0 to 200 (-1 defaults)] SimRand [0 to 1 (-1 defaults)] Storm <duration hours> <biome name> Defaults or d |
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weathersurvival
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— | Player |
Enables/disables weather survival
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whitelist
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— | Admin |
Manage whitelist entries
UsageSet/get whitelist entries. Note: If there is at least one entry on the list no user who is not on this list will be able to join the server! Usage: whitelist add <name / entity id / platform + platform user id> [displayname] whitelist remove <name / entity id / platform + platform user id> whitelist addgroup <steam id> [displayname] whitelist removegroup <steam id> whitelist list To use the add/remove sub commands with a name or entity ID the player has to be online, the variant with platform and platform ID can be used for currently offline users too. Displayname can be used to put a descriptive name to the ban list in addition to the user's platform ID. If used on an online user the player name is used by default. |
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worldchunkreset
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wcr | Other |
Resets all unprotected chunks across the world.
UsageUsage: wcr [-g|-gmode <n>] Examples: 'wcr' - reset all unprotected chunks using the default grouping. 'wcr -g 2' - reset all unprotected chunks, grouping mode 2. Grouping modes (-g|-gmode, default 3): '1' - NoGrouping: Chunks are reset based on their own protection flags only. '2' - SeparatePOIs: Each POI gets the combined protection flags from all chunks overlapping the POI. '3' - GroupedPOIs: Like SeparatePOIs, but POIs with overlapping chunks also merge into groups. Standard reset; should not cause POI discontinuities. Notes: - All chunk protection statuses are respected. To bypass protections, see 'rr'. - Use with caution! This operation permanently deletes all saved data for affected chunks. |
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wsmats
Client
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workstationmaterials | Other |
Set material counts on workstations.
UsageSet the material count for the given material slot on the currently opened workstation to the given value. Usage: wsmats <slot> <count> Slot specifies the index of the material slot in the workstation, e.g. 0 on forge is iron, or "all" to change all slots at once.Count defines to what you want to set the material count with a maximum of 30000. |
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xui
Client
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— | Other |
Execute XUi operations
UsageUsage: xui open <window group name> [instance] [closeOthers] xui close <window group name> [instance] xui reload [window group name] [instance] xui list <"instances" / "windows"> [instance] |