Sign-Tech
V3 overhauled every sign with Sign-Tech: stacked layers of text, shapes and noise you can move, colour, mask and warp. The same editor is available for canvas/decal signs and in the POI level editor.
Layer types, warps and mask modes are read from signs.xml. Counts are how often each type appears in the shipped sample signs.
8 sample signs · 285 layer instances · 101 warp instances
How to use it
Sign-Tech is both a world-content system and a player/creator editor.
- In Creative, place a Wooden Sign (1m / 3m / 5m) from the player blocks.
- Interact with the placed sign to open the editor: stack text, shapes and noise, then colour, mask and warp layers.
- POI creators get the same editor in the level design tools, using canvas and decal signs in many sizes.
- Every layer has an RGBA colour picker plus a mask mode that controls how it blends with layers below.
Player-placeable signs
Layer types
Each sign is a stack of layers. Groups nest other layers so they transform together.
Polygons with sides, smoothness, softness and star points.
PolygonSignLayer
Nests layers so they move, scale and warp as one unit.
GroupSignLayer
Any string in a game font, positioned and scaled freely.
TextSignLayer
Procedural grunge and texture to weather a sign.
NoiseSignLayer
Layer warps
Any layer can be bent with one of these warps.
Curves the layer along an arc.
ArcWarp
Spiral twist around a centre point.
TwirlWarp
Fake 3D tilt / vanishing-point skew.
PerspectiveWarp
Pushes the centre in or out.
BulgeWarp
Radial kaleidoscope mirroring.
KaleidoWarp
Non-uniform stretch deformation.
StretchWarp
Slants the layer on one or both axes.
SkewWarp
TFP’s V3 release notes also list a Grid warp. It does not appear in the shipped sample signs.xml vocabulary counted above.
Layer masking modes
Layers combine with an RGBA colour picker — tint, mask against another layer, or punch a hole.
Draws the layer colour without using it as a mask.
ColorOnly
Applies colour and masks layers below.
ColorAndMask
Cuts the layer shape out of the content below.
PunchOut
Uses the layer shape as a mask without drawing its colour.
MaskOnly
Sample signs
The game ships these Sign-Tech presets (including the default canvas sign).
Default Sign Default
Permanent Marker 6
Dancing Script 2
SignTech
your sign here
Bad & Ugly
LiberationSans 8
BAD
UGLY
&
BEAN CO
Buy-N-Go
LiberationSans 6
BUY
N
GO
DP Gas
LiberationSans 2
DP GAS
Gonuts Donuts
LiberationSans 6
GO
U
UTS
DO
Mask Demo
LiberationSans 2
masks
Noise Demo
LiberationSans 1
N ISE
Poopy Pants
LiberationSans 12
POOPY
PANTS
N
Y
T
O
A
P
S
Canvas & Decal sizes
World/POI Sign-Tech surfaces from blocks.xml. Canvas = freestanding panel; Decal = applied face. Tap a size for the block page.
Fonts used in samples
Fonts referenced by Text layers in the shipped signs.
LiberationSans(37)Permanent Marker(6)Dancing Script(2)
Related console commands
Client-side helpers for debugging the Sign Editor and texture baking.
-
signeditordebugsedToggles visibility of the Sign Editor debug panel.
-
signtexmanstmAllows enabling/disabling the Sign Texture Manager and configuring various baking settings.