Recent forum activity from The Fun Pimps team — official announcements, updates and staff replies from community.thefunpimps.com.
Hello Cainfaer, this is still being worked on and was reported here before multiple times. I sadly can't give you a date or version in which this issue will be fixed. But I guarantee you that it's still on our radar. See this thread and this thread. I'll be moving your thread to duplicates...
Hello user327, I'm glad that your issue has been resolved with the most recent hotfix. If you encounter any further issues related to this please drop a message in this thread. I'll be moving this thread to fixed for now. Best, Revi
Hello Pliam, thank you for your report. This issue has been already posted by another user in this thread. I'll be moving it to duplicates. Best, Revi
Hello DerDa81, I was able to reproduce your described issue and created a internal ticket. Thank you for bringing it to our attention. Best, Revi
Hello Neckyo, thank you for confirming that the issue is still around. Must have been missed in the announcement in the known issues. I did just check and the issue is planned to be fixed for a upcoming update (Not Next One). I'll make sure that the issue doesn't disappear from our radar.
I think you mean a 13+ year timeframe for development. That’s is a bit ridiculous. But the fact they keep updating and are still committed to the finished product instead of calling it quits isn’t ridiculous. It’s great! I’m very appreciative they never abandoned it.
4.0 is going to have to have every part of every 3.x so they’ll either have to upload every 3.x change to 4.0 and deal with issues or they can all work from 4.0 adding features to it making sure there are no conflicts and then create a 3.x build by removing the parts that aren’t ready. In the...
Add a few safe bug fixes (for example fixes to a specific POI are relatively safe for side effects) and optics would be much less severe.
I agree with you if it was something they did on a regular basis or if it was just random new skins. But holiday-themed skins are somewhat expected—especially for Halloween and Christmas. People requested Halloween and Christmas themed skins and props years ago during those seasons way before...
Another limit may be at 32768 aka 2^15 if they used signed short integer for the number or use 1 bit as a flag for something.
Proof of this is Bloodmoons. They aren't afraid of ending something that doesn't sell.
If? They could. Proof is in the hotfixes they pushed two days later. They didn't need to wait until 3.5 to push those simple code alterations. They just pushed them. Its all just code. It wouldn't be an empty patch-- it would be costumes. That's something. People wouldn't update? So what? It...
At the risk of "falling for it again" I will just point out that pushing costume DLCs are not dependent upon any one particular mix of other update content. They could've pushed out the costumes all by themselves as their own update and say "Happy Halloween". They didn't need 3.4 stable to do...
They did not need to release 3.4 stable to get their DLC/Skins out in time. They easily could have released the skins all by themselves as a dedicated Halloween skins update. You are assuming the only way to get the skins out was to pair it with 3.4 stable and that just isn't true. You're right...
That is what you said in your opening monologue but then as the thread went on you progressed to quite a bit of doom and gloom. You said this: And then followed it up with two long AI posts as proof that the game was heading into oblivion. That's not to say you didn't post it all out of love...
I agree that nothing about that sounds like FUN to me. 😉
To get every possible sale even 2 months is not too long, stores are showing that (you yourself brought that as an example). If we assume that online-skin sales function differently though (and I suspect as much) then the basic advertising rules you reference that "everyone knows" may very well...
Sure. That is why I call it a hint and not proof. If your theory were more than that we already would have a christmas skin out by now.
Look at this post: https://community.thefunpimps.com/threads/v3-4-0-exp.49284/page-3#post-654045 . This guy is a developer from TFP, he has a yellow sign "Fun Pimps Staff" below his icon. 99% of people replying to you will just be normal players like yourself. TFP is not operating any server at...
Yes. We all are speculating, especially when we apply motives to TFP. Well, they seem to have done this "test" or whatever it was with 3.3 as well (at a minimum), there were serious bugs they warned about left in stable as well (if I remember correctly). Maybe it is not even a test, but...
I am sure Lax and bdubyah will do everything in their power to fulfill your request :LOL:
Making a POI for free is good. Be advised that paid mods are not allowed under the modding policy.
I don’t disagree that themes more in line with the game would be great. I’m betting, though, that if they did that there would be a back lash that those skins should have been included in the base game to begin with. At least with the current crop of skins nobody thinks they should have been...
What’s the criteria? If bandits are out and the main team is underway with the 5.0 story update will you be satisfied? What if by next year we are on version 4.3 but the number of DLC skins has also doubled. Will that invalidate the work on bandits? What if you don’t like bandits and toggle...
The basis for my assumption is the fact that the studio is still going strong 13 years in and has been acquired by a larger company who most certainly did their due diligence into the financials. People who are angry about the direction of development like to cope by fantasizing that the...
First, why assume they have limited resources to the point that hiring a team to do dlc skins hurts bug fixing? If they have it budgeted then there’s no harm. Secondly, if it brings in income then how is it a waste? Philosophically, I’m against the practice and I have no interest in skins...
Where did I defend the practice? All I did was explain the reality of why DLC skins don’t come at the expense of bug fixes. I agree that DLCs ought to wait until the base game is complete. But that doesn’t mean I can’t point out the huge logical flaw that people continue to make. TFP has...
Games? I am speaking about a lifeline for the developer, not a game. I suspect some the publisher buyouts of developers (except the slew of buyouts by microsoft a few years ago) happened because the developer needed money, though that is pure speculation. What the majority of players want and...
First, are you sure the game needs a new release for a skin DLC at all? The advertising on the front page could be downloaded fresh from a server when a game starts. But since we are speculating, I agree it is more likey that it is baked into the executable and needs a patch. If the latter is...
There is no reason to rush the transit to stable just for a DLC. If TFP were on the brink of bancrupty that could be a reason, but with BI owning them a week later does not matter. I find it more likely that console players not being able to participate in experimental is the reason they keep...
Please read the pinned post on how to report an issue. We will need links to the logs you post on Pastebin. Note the time references so we can see those time stamps in the log as well.
Maybe the high price is a reaction to steam sales and the custom of many players to buy anything only when it is reduced, or adapting to the price schemes typical on console !? Anyway, isn't it nice that people have something to complain about while they wait for the next free content patch...
If I recall correctly, achievements were initially added by TellTale Games for their version of the client on the consoles. Shortly afterwards a similar set was added on Steam. This is pretty common for a lot of similarly limited co-op games. The difference with 7 Days is that the limit is not...
Certainly in some darker sub-genres of zombie apocalypse fiction, separating Rekt from his skin and wearing it wouldn't be out of the question. :devilish:
That's a fine topic for discussion, but not here in the Support section. Please head over to Pimp Dreams if you have ideas for the game, or General Discussion for... general discussion about the game. :) Note also that most users you talk to here are fans, not 7DtD developers. I'll lock this...
Seriously guys... I'm worried that the hand slap mark on my forehead is becoming permanent. I promise you that the guys they have assigned to making DLC skins are not the guys they would EVER assign to fixing bugs. The idea that bugs aren't getting fixed because DLC skins are being worked on is...
If its any consolation, there are some good looking bandits on the way. Can't wait to see everyones reactions. 😉 Edit: very curious what nick names fans will give them...❤️
I pulled it down on Steam about ten minutes ago. You may need to update your device by restarting the store, or the device depending on what platform you are on.
Hello Survivors! Digging through a packed backpack in the middle of a horde is about to get much easier. V3.4.0 adds a search bar and filters to your backpack and containers, so you can find what you need in seconds. Stay alert, spend less time searching, and more time surviving! We have now...
Noting that this is because terrain blocks are diamonds, and not cubes, so it is easy to make the 45 degree angle accidentally. @Tarakis Have to pay attention to the compass direction as Qnut stated.
One of our gfx programmers is looking at the flickering bug. That is from some R&D work. We have a lot of plans for the game. The rendering you mentioned is pretty much it.
It is especially ironic when he states that seemingly as an accusation while supporting AI poweruser no. 1. :p
That is a problem with how Unity renders multiple spot lights. There is no simple fix that I know of.
Hello Survivors! Digging through a packed backpack in the middle of a horde is about to get much easier. V3.4.0 adds a search bar and filters to your backpack and containers, so you can find what you need in seconds. Stay alert, spend less time searching, and more time surviving! Here is how...
Today, I did fix a funny new bug that popped up from an artist changing a crate model a few days ago, that made the air drop crate 100 times the size. Testers were surprised when that monster fell from the sky.
I am around. We are just working hard trying to get bandits done and adapting to a bigger team. Hopefully some bandit news will be out in the next month or two.
I doubt this is possible with 7D2D and doubt this happens in all of game development Fataal told us that they do all their work on the upcoming major version and then backport some of the easy or important ones to current minor version. So I don't see how your example would occur here. What...
Uhhhh, that behaviour was added on purpose to make zombies look dumb and also to add some randomness to horde base zombie loops
In case you missed it... The User Research team would like to remind everyone that Playtest Squad signups are open! They've seen an encouraging response so far, but they're still looking to increase the panel size for playtests.
Maybe I should add: While I don't think the developers will suddenly change this game completely to look like a different game, they seem to listen to feature requests. So @buryy1 maybe your best option would be to answer this question: What would be the feature in PZ you miss the most in 7D2D?
I just checked 1.4 and it behaves like this there as well
I'll cross check this with an earlier version
Hello kotfoxtrot, this issue is actively being work on. Specifically a fix that won't affect legitimise sessions in any cases or allow other exploits. Keep an eye out for upcoming updates/fixes. I'm sorry for the inconvenience that this spam causes. I have added your thread to our internal...
In your showcased example both slot 1 and slot 8 have a bicycle as last item saved. When you pick up your bicycle the game sees the saved bicycle slot in slot 1 and fills it first, because saved slots are check from left to right. If you would pick up a second bicycle it would then occupy slot...
Hello Trensao, this behaviour is already in out internal ticket system noted as a bug. I'll add your thread in case more information is required. Best, Revi
Hello arramus, personally i think you're right and it was a unintentional change. I'll create a internal ticket for his protentional miss and get someone to look into it. Thanks for bringing this up! Best, Revi
Hello arramus, the toolbelt inventory remembers what kind of items have been placed inside. After an item leaves the toolbelt the empty space retains the previous item information. If then an item is picked up again it first tries to populate the remembered toolbelt slot (Left to Right), if...
Hello Blight, I'll move your thread to fixed. If there are any further issues that might be related please create a new thread. Best, Revi
Hello OneSki, thank you for sharing the infos about this visual bug. This was already reported in this thread. I'll move your thread to duplicates. Best, Revi