Recent forum activity from The Fun Pimps team — official announcements, updates and staff replies from community.thefunpimps.com.
Hello Survivors! Today we have our first batch of fixes and changes for our V3 release. Here is how you participate: Right click on the game in steam Click on properties Click the “Game Versions & Betas” tab The drop down menu will have latest_experimental available <— you want THAT Select...
Hello Survivors! Today we have another EXP update for all of you! Here is how you participate: Right click on the game in steam Click on properties Click the “Game Versions & Betas” tab The drop down menu will have latest_experimental available <— you want THAT Select that and wait for the...
Neat!
Hey Survivors! Today we have an update to the EXP version which addresses some of your feedback and plenty of other fixes! Here is how you participate: Right click on the game in steam Click on properties Click the “Game Versions & Betas” tab The drop down menu will have latest_experimental...
Hello Survivors! V2.6 Stable is here with a group of fixes, tweaks, and gameplay changes. Here are some of the highlights: We identified the reason for the severe hitches in cities and were able to address the issue. Dew Collectors now require jars as "fuel" to produce water. Jars no longer...
Survivors, We’re excited to share some big news. The Fun Pimps have officially joined Behaviour Interactive. 7 Days to Die started back in Thanksgiving 2012, when two brothers cooked up a game idea at the dinner table. Thirteen years later, that idea has grown into something far bigger than we...
Hello Survivors! V2.6 Experimental is here with a group of fixes, tweaks, and gameplay changes. Here are some of the highlights: Dew Collectors now require jars as "fuel" to produce water. Jars no longer require the crucible to be crafted. The default jar refund chance is now set to 60%...
Howdy survivors! We are pushing a hotfix to Stable today that will address a few issues before a much larger V2.6 update coming in a few weeks. The hotfix includes many improvements to the Apiary, but most importantly a fix for some chunk corruption issues. Also note that the bee swarms have a...
Howdy survivors! We are pushing a very quick V2.5 experimental hotfix today to address a few issues before a much larger V2.6 update coming in a few weeks. This will include many improvements to the Apiary, but most importantly a fix for some chunk corruption issues. Also note that the bee...
Hello Survivors! We have V2.5 b20 EXP for you right now. This update fixes the dreaded bedroll respawn bug where you could be placed off the playable map area and has many other things in it. We are also testing a fix for an issue where when clients install vehicle storage mods after the...
You don't have to, but we always recommend to do so. If you dont want to, we did not encounter any issues besides a few people having their crafting queue of workstations cleared. So before updating abort everything crafting in workstations or wait for them to finish. If you started in V2.4...
Fixed Block health not shown for child blocks of non-staged multi blocks Icons on the toolbelt not growing on hover Allow larger mod localizations to be transferred to clients XUi: Properly handle style values in template defaults Discord errors when trying to set biome icon for modded...
3rd Person Camera Full third-person camera support has been added to the game! You can now seamlessly toggle between first-person and third-person views during gameplay using a quick-toggle keybind. This highly requested feature provides a new perspective on your character and surroundings...
Hello Survivors! V2.5 Experimental is now available on Steam. Although the build is compatible with 2.X save games we highly recommend starting a new game for the best experience. If you continue an old save game we recommend turning on storms as they are much improved. We did have issues where...
Key Information here: it is an issue tied to Navezgane as this does not happen in RWG worlds.