V3.2.0 Stable - b10 Hotfix
I jump around to a lot of different stuff these days.
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224 posts from 15 tracked members · 15 matching
I jump around to a lot of different stuff these days.
There will be some segregation in the biomes. Bandits will not be everywhere in the wasteland. Entity types should be spread out, with some overlap for interesting situations. Bandits have cover behavior, dodging and hazard avoidance (like fire from a molotov). All functional now, but with many...
There are no plans to reduce zombie counts. Each POI spawns x amount of zombies per sleeper volume based on what the designer sets. None of those numbers have changed. Bandit POIs will spawn x amount of bandits as the designers set. 1787942417 Wandering bandits will spawn like wandering...
Bandits, especially their improved pathing and cover system are costing us some memory and performance, so we are trying to balance it out with garbage generation, memory use and performance improvements. Hard to tell where it will land overall.
Sorry, I do not know.
No files were stolen from a mod. One of our programmers typed in his own changes and tested it. Our testers helped find bugs. Our programmer fixed them. I code reviewed those changes and they are ours.
They are cheap in the sense that it takes little effort (for some of us) to spew them out. I have thousands of ideas. I can sit here all day long and go we should have aliens, sharks, tornadoes, volcanoes, robots, mole monsters, mini maps, fast travel, fishing, pets, taming, marriage, children...
It is lose/lose with some people (Office!). I know you can't please everyone and accept that simple fact. Much of the ideas in the game industry are stolen from somewhere else. Same with movies or music. Ideas are cheap. Doing the work is the hard part!
They will contain a variety of changes based on what is ready to release.
We are doing parallel development. For example, I am doing various tasks for 3.3, 3.4 and 4.0 and much of the team is working on bandits.
Probably not much or any in 3.2.
Lathan made a fix on Monday, which will take care of it. Should be in 3.2 or earlier.
No, but that will be necessary come Unity 7 as the built in rendering pipe is being removed, so eventually.
Awesome! Thanks!
Bug fixes. Might be some balancing with boosted stats. We are hoping we get the Unity 6.3 update into a 3.x release. I have been using 6.3 for my own dev for a few weeks now. Mostly fine, but the editor is using a lot more memory compared to U2022. I know people will ask, so I will add that I...