The Fun Pimps — Developer Tracker

Recent forum activity from The Fun Pimps team — official announcements, updates and staff replies from community.thefunpimps.com.

224 posts from 15 tracked members · 15 matching

faatal
faatal Fun Pimps Staff

V3.4.0 EXP

One of our gfx programmers is looking at the flickering bug. That is from some R&D work. We have a lot of plans for the game. The rendering you mentioned is pretty much it.

faatal
faatal Fun Pimps Staff

V3.4.0 EXP

That is a problem with how Unity renders multiple spot lights. There is no simple fix that I know of.

faatal
faatal Fun Pimps Staff

V3.3.0 Stable

Today, I did fix a funny new bug that popped up from an artist changing a crate model a few days ago, that made the air drop crate 100 times the size. Testers were surprised when that monster fell from the sky.

faatal
faatal Fun Pimps Staff

V3.3.0 Stable

I am around. We are just working hard trying to get bandits done and adapting to a bigger team. Hopefully some bandit news will be out in the next month or two.

faatal
faatal Fun Pimps Staff

V3.2.0 Stable - b10 Hotfix

There will be some segregation in the biomes. Bandits will not be everywhere in the wasteland. Entity types should be spread out, with some overlap for interesting situations. Bandits have cover behavior, dodging and hazard avoidance (like fire from a molotov). All functional now, but with many...

faatal
faatal Fun Pimps Staff

V3.2.0 Stable - b10 Hotfix

There are no plans to reduce zombie counts. Each POI spawns x amount of zombies per sleeper volume based on what the designer sets. None of those numbers have changed. Bandit POIs will spawn x amount of bandits as the designers set. Wandering bandits will spawn like wandering...

faatal
faatal Fun Pimps Staff

V3.2.0 Stable - b10 Hotfix

Bandits, especially their improved pathing and cover system are costing us some memory and performance, so we are trying to balance it out with garbage generation, memory use and performance improvements. Hard to tell where it will land overall.

faatal
faatal Fun Pimps Staff

PC V3.2.0 EXP -b9 Update

No files were stolen from a mod. One of our programmers typed in his own changes and tested it. Our testers helped find bugs. Our programmer fixed them. I code reviewed those changes and they are ours.

faatal
faatal Fun Pimps Staff

PC V3.2.0 EXP -b9 Update

They are cheap in the sense that it takes little effort (for some of us) to spew them out. I have thousands of ideas. I can sit here all day long and go we should have aliens, sharks, tornadoes, volcanoes, robots, mole monsters, mini maps, fast travel, fishing, pets, taming, marriage, children...

faatal
faatal Fun Pimps Staff

PC V3.2.0 EXP -b9 Update

It is lose/lose with some people (Office!). I know you can't please everyone and accept that simple fact. Much of the ideas in the game industry are stolen from somewhere else. Same with movies or music. Ideas are cheap. Doing the work is the hard part!