Recent forum activity from The Fun Pimps team — official announcements, updates and staff replies from community.thefunpimps.com.
What does reputation offer in PvP? Other players definitely won't react according to your reputation. Even in a PvP game reputation would only be another progression to grind whether it would be single players or a group. Grouping up in games makes preodiminantly sense for massively...
Someone inside TFP will be working on it, searching for it, programming and testing the fix. Then testers will check whether the fix works. Then it will be added to a minor version that is to come out maybe in a few days, maybe in weeks. Only when that minor version is actually getting released...
Check your logfile. If there are warnings and they get spammed at great speed into the log then the FPS take a dive
Game crashing and not running smoothly are 2 different issues. The first one indicates a serious problem and if just a driver update made it go away (instead of a hardware switch) you really got the best possible outcome. Your CPU is quite old, from 2018. Depending on your expectations it...
But moderators are deus ex machina devices and should not be used in a compelling narrative ;)
Not sure about this, but the option should turn up if you enter main menue. You just can't turn off progression while playing
Thanks for the list. I've built drop bases, underground ramp bases, pole bases, all in later alphas, never in A16. Why? Because in A16 I knew anything I build would be basically ignored. Definitely. Because of my co-player we play at default adventure difficulty and this allowed us to be lazy...
I agree with Jost. The shutdown has probably nothing to do with the game, either a spike on your power line or an OS or hardware malfunction. But what it possible did was leaving your save game inoperable. Also it seems that one of the mods you had installed did not play well with the changes...
Yes, but whether they are coming from north or west is no meaningul variation. You point gun at direction x, you shoot. There is neither any brain activity necessary to do that nor does walking from north side to east side make me do anything different than before Because the changes were...
But I have definitely played A16 and I don't see multiple interesting solutions. The A16 horde base has an optimal solution that is based on having the same front on all sides, closed blocks if you just want to stand above, or with a melee slit all around if you want to melee. Only variation...
It is very easy. All good designs try to hoard the zombies into kill zones, but how the kill zone looks, how big it is and even how many kill zones there are is the variation. My current SP horde base has a melee box with one kill zone where I melee them. There is another station with 2 kill...
I think that is a wonderful idea, but I think someone should first test whether it works as expected. Are you up for the task Grandpa? :LOL:
How can any post signify the end of a thread when it is the sole method of automatically keeping a thread alive???? Think about it ;)
A few suggestions: A) You have drawbridges and you have doors you can turn around so they act like bridges. With that you can make multiple spots where the zombies attack you just by being on a specific side of a drawn bridge. B) Even without bridges, since they take the shortest path you can...
Well, I am saying even more: That bandits have not been the cause of **any** things removed in the past. Things being removed because of bandits are all in the future, i.e. to be seen (or not seen anymore) in 4.0 I agree, bandits are no exception.