Recent forum activity from The Fun Pimps team — official announcements, updates and staff replies from community.thefunpimps.com.
This is the current list which is subject to change. We are aware players want more ways to choose which enemy types they want in their game so hopefully this sandbox setting will continue to evolve to allow that. For those into modding, these tags are defined in our entityclasses.xml file.
Sounds really fun Roland! I need to try this. Maybe I will recreate the small rubbled downtown map and set the spawn in the middle. :) That way you have a few rubbled remnant POIs to build on. Edit: Just a quick world edit of a 2k RWG map... :LOL:
From his screenshot comparison, to me it looks like the imposter for the tile is still loaded (or partially loaded?) which is strange because the POI behind it is fully loaded in (no imposter).
That is working as intended. Decal signs are only viewable from one side. That may change as an improvement in the future but is what it is for now.
All the new signs in POIs are made by the designer of each POI using the tools within the sign tech. editor. 1781627878 Currently, they can only be created in the level editor. We hope to expand its use to normal play in a future version.
I normally dont bother making higher end foods because I never felt I ever needed the buffs they gave. However, now that you can turn off the health and stamina gain from leveling up, I might actually be compelled for once to do so.
Wandering horde configurable options have been talked about. Hopefully something in that area comes in a following update.
Yes, that is one of my favorite sandbox features as well. With item degradation enabled, it incentivizes you to keep looting to have backup weapons. The new "lose x items on death" setting is also awesome to play around with it. In one of my current playthroughs, I have repairing turned off...
Yes. I am sure many will do so with Trader Jen.....and Rekt... ;)
I am curious to see what excites players the most. Who knows, maybe the POIs...😅...totally unbiased opinion of course....
KCD, KCD2, Been enjoying the slow burn of The Long Dark survival mode for a while now. If you enjoy single player extraction shooters, I recommend an indie game called Sulfur. If you can get past the art style it is highly replayable.
Maybe, 3.0 will reignite some interest for you. There is alot of sandbox options that make the game play similar to the older alphas. Once the features are all anounced, I will share some of my favorites and why.
This sounds about right. QA is working hard testing the sandbox settings. Lots of bugs getting found and fixed for a good while now. Super excited to see what kind of presets folks end up making and sharing with each other. Lots of alternate ways to play (both new and old).
Yes, I believe there will be some new POI content for 3.0. We are also working on new POI content for future versions as well.
Zombies cant kill traders the last time I checked. At least in vanilla.