Console Commands
Open the console with F1. Click Copy to put a command on the clipboard. On dedicated servers you need the matching permission level.
48 of 48 commands
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| Command | Aliases | Category | Description | Copy |
|---|---|---|---|---|
AccDecay
|
SetAccDecay, SetAccuracyDecay, sad | Debug |
Accuracy Decay for guns, show/hide/reset/<Decimal value>
Usagereset - apply the default settings for this command <Decimal Value> - Sets the decay constant for accuracy calculations using ItemActionRanged |
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ai
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— | Debug |
AI commands
UsageAI commands: activityclear - remove all activity areas (heat) anim <name> - trigger an animation (attack, attack2) animmove <forward> <strafe> - set animation forward and strafe motion freezepos - toggles movement latency - toggles drawing pathlines - toggles drawing editor path lines pathgrid - force grid update ragdoll <force> <time> rage <speed> <time> - make all zombies rage (0 - 2, 0 stops) (seconds) sendnames - toggles admin clients receiving debug name info |
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aiddebug
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— | Debug |
Toggles AIDirector debug output.
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audio
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— | Debug |
Watch audio stats
UsageJust type audio and hit enter for the info. |
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automation
Client
|
auto | Debug |
Automation Script Runner
UsageType 'auto' in the console or see source XML doc for full usage. |
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automove
Client
|
— | Debug |
Player auto movement
UsageParameters: off - disable gototarget - goto the target position settarget - set target to current player position clearlookat - disable look at setlookat - set look at to current player position line duration loops <x> <y> <z> - move to x y z (or target) over duration with loops (-loops will ping pong) orbit duration loops <x> <y> <z> - circle around x y z (or target) over duration with loops (-loops will ping pong) relative x z angle - move by x (left/right) and z (forward) and turn by angle per second |
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bents
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— | Debug |
Switches block entities on/off or counts them
UsageUse 'on' or 'off', or 'info' to count |
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camera
Client
|
cam | Debug |
Lock/unlock camera movement or load/save a specific camera position
UsageUsage: 1. cam save <name> [comment] 2. cam load <name> 3. cam list 4. cam lock 5. cam unlock 1. Save the current player's position and camera view or the camera position and view if in detached mode under the given name. Optionally a more descriptive comment can be supplied. 2. Load the position and direction with the given name. If in detached camera mode the camera itself will be adjusted, otherwise the player will be teleported. 3. List the saved camera positions. 4/5. Lock/unlock the camera rotation. Can also be achieved with the "Lock Camera" key. |
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ccphysics
Client
|
— | Debug |
Enables or disables changes to CCPhysics layer interactions. Reloading the game session may be necessary to fully apply if changed.
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challenges
Client
|
— | Debug |
Complete certain challenges
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chunkcache
Client
|
cc | Debug |
shows all loaded chunks in cache
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debuggamestats
|
— | Debug |
GameStats commands
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debugjiggle
Client
|
dgj | Debug |
—
|
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debugpanels
Client
|
— | Debug |
allows usage of debug display panels (F3 menu) via command console
Usagedebugpanels - toggle display, enabling also enables the debug menu debugpanels [names] - set these panels active and disable all others, uses the short name of the panel (e.g. debugpanels Ply Ge Sp) |
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debugshot
Client
|
dbs | Debug |
Creates a screenshot with some debug information
UsageUsage: debugshot [save perks] Lets you make a screenshot that will have some generic info on it and a custom text you can enter. Also stores a list of your current perk levels, buffs and cvars in a CSV file next to it if the optional parameter 'save perks' is set to true |
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debugweather
Client
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— | Debug |
Dumps internal weather state to the console.
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discord
Client
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dc | Debug |
Toggle Discord debug window
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dms
Client
|
— | Debug |
Gives control over Dynamic Music functionality.
UsageNo commands available for dms at the moment. |
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dynamicproperties
Client
|
dprop | Debug |
Dynamic Properties debugging
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floatingorigin
Client
|
fo | Debug |
—
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ForceEventDate
Client
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— | Debug |
Specify date for testing event dates
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fov
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— | Debug |
Camera field of view
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ftw
Client
|
fellthroughworld | Debug |
Log the fell through world debug information for testing purposes.
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gfx
Client
|
— | Debug |
Graphics commands
UsageGraphics commands: af <value> - anisotropic filtering off, on or force on (0, 1, 2) dr <scale> <min> <max> - set dynamic res scale (0 auto, .1 to 1 force, -1 for off) and min/max FPS dt <value> - toggle distant terrain or set value (0 or 1) dti <value> - set distant terrain instancing (0 or 1) dtmaxlod <value> - set distant terrain max LOD (0 to 5) dtpix <value> - set distant terrain pixel error (1 to 200) key name <value> - set shader keyword (0 or 1) pp name <value> - set postprocessing name (enable, ambientOcclusion (ao), auto exposure (ae), bloom, colorGrading (cg), etc.) to value (0 or 1) res <width> <height> - set screen resolution resetrev - clear graphics preset revision skin <value> - set skin bone count (1, 2, 4, 5+ (all)) st name <value> - set streaming name (budget (0 disables), discard, forceload, reduction) to value tex - show texture info texbias <value> - set bias on all textures texlimit <value> - set limit (0-x) viewdist <value> - Set view distance in chunks |
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graph
Client
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— | Debug |
Draws graphs on screen
UsageGraph commands: # - 0 removes all graphs, 1+ sets graphs height cvar <name> <count> <max> - show graph of a cvar, line count (0 hides), max graph value (default is 1) dr <count> - show dynamic res graph, line count (0 hides) fps <count> <fps max> - show fps graph, line count (0 hides), max graph value pe <name> <count> <max> - show graph of a passive effect (healthmax..), line count (0 hides), max graph value (default is 1) spf <count> <spf max> - show seconds per frame graph, line count (0 hides), max graph value stat <name> <count> <max> - show graph of a stat (health, stamina..) with line count (0 hides), max graph value (default is 1) tex <name> <count> - show texture graph (mem or stream), line count (0 hides) |
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jds
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— | Debug |
Server junk drone commands.
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lgo
Client
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listgameobjects | Debug |
List all active game objects
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meshdatamanager
Client
|
mdm | Debug |
Toggle the MeshDataManager
Usagemdm |
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mumblepositionalaudio
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mpa | Debug |
Mumble Positional Audio related tools
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na
|
— | Debug |
Test new HD stuff.
UsageUsage: 1. na |
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occlusion
Client
|
— | Debug |
Control OcclusionManager
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overlap
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— | Debug |
Toggle LocalPlayer's Character Controller Overlap Recovery
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pathtest
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— | Debug |
enable a path testing utility mode
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performanceprofiler
Client
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pp | Debug |
Performance Profiling Utility
UsageType 'pp' to toggle capture, or 'pp start [fps]' / 'pp stop'. |
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pirs
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— | Debug |
tbd
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profilenetwork
Client
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— | Debug |
Writes network profiling information
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profiler
Client
|
— | Debug |
Utilities for collection profiling data from a variety of sources
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profiling
Client
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— | Debug |
Enable Unity profiling for 300 frames
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ScreenEffect
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— | Debug |
Sets a screen effect
UsageScreenEffect [name] [intensity] [fade time] ScreenEffect clear ScreenEffect reload |
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show
Client
|
— | Debug |
Shows custom layers of rendering.
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showalbedo
Client
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albedo | Debug |
enables/disables display of albedo in gBuffer
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showchunkdata
Client
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sc | Debug |
shows some date of the current chunk
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showClouds
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— | Debug |
Artist command to show one layer of clouds.
Usagetype "showClouds myCloudTexture" where "myCloudTexture" is the name of the texture you want to see. type "showClouds" to turn off this view. Note: cloud textures MUST be locasted at ./resources/textures/environment/spectrums/default |
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shownormals
Client
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norms | Debug |
enables/disables display of normal maps in gBuffer
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showspecular
Client
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spec | Debug |
enables/disables display of specular values in gBuffer
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sleeper
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— | Debug |
Drawn or list sleeper info
Usagedraw - toggle drawing for current player prefab list - list for current player prefab listall - list all r - reset all |
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SpawnScreen
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— | Debug |
Display SpawnScreen
UsageSpawnScreen on/off |
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spectrum
Client
|
— | Debug |
Force a particular lighting spectrum.
Usagespectrum <Auto, Biome, BloodMoon, Foggy, Rainy, Stormy, Snowy> |