Console Commands
Open the console with F1. Click Copy to put a command on the clipboard. On dedicated servers you need the matching permission level.
32 of 32 commands
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| Command | Aliases | Category | Description | Copy |
|---|---|---|---|---|
buff
Client
|
— | Player |
Applies a buff to the local player
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buffplayer
|
— | Player |
Apply a buff to a player
UsageUsage: buffplayer <player name / steam id / entity id> <buff name> Apply the given buff to the player given by the player name or entity id (as given by e.g. "lpi"). |
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creativemenu
Client
|
cm | Player |
enables/disables the creativemenu
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cvar
Client
|
— | Player |
Commands to set, get, track or list CVars.
UsageUsages of the commands. Add '-p <playerId>' to any command to apply that command to a remote player. cvar get <cvarName> cvar set <cvarName> <floatValue> cvar track <cvarName> <true|false> cvar list <searchFilter> |
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debuff
Client
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— | Player |
Removes a buff from the local player
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debuffplayer
|
— | Player |
Remove a buff from a player
UsageUsage: debuffplayer <player name / steam id / entity id> <buff name> Remove the given buff from the player given by the player name or entity id (as given by e.g. "lpi"). |
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debugmenu
Client
|
dm | Player |
enables/disables the debugmenu
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exhausted
Client
|
— | Player |
Makes the player exhausted.
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gamestage
Client
|
— | Player |
Shows the gamestage of the local player
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givequest
Client
|
— | Player |
Gives a quest to the player or add to quest tier
Usagegivequest commands: complete - complete all quests tieradd <points> - add the points to your quest tier (default is 10) <quest name> - gives you the quest |
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giveself
Client
|
— | Player |
—
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giveselfxp
Client
|
— | Player |
usage: giveselfxp 10000
UsageGive yourself experience Usage: giveselfxp <number> [1 (use xp bonuses)] |
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givexp
|
— | Player |
Give XP to a player
UsageGive a player experience points Usage: givexp <entity id / player name / user id> <number> |
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junkDrone
Client
|
jd | Player |
Local player junk drone commands.
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kill
|
— | Player |
Kill a given entity
UsageKill a given entity. Usage: 1. kill <entity id> 2. kill <player name / steam id> 1. can be used to kill any entity that can be killed (zombies, players). 2. can only be used to kill players. |
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killall
|
— | Player |
Kill all entities
UsageKills all matching entities (but never players) Usage: killall (all enemies) killall alive (all EntityAlive types except vehicles and turrets) killall all (all types) |
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loot
Client
|
— | Player |
Loot commands
UsageLoot commands: container [name] <count> <stage> <abundance> - list loot from named container for count times |
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newweathersurvival
|
— | Player |
Enables/disables new weather survival
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playerOwnedEntities
Client
|
poe | Player |
Lists player owned entities.
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playervisitmap
Client
|
pvm | Player |
Teleports the player through a rectangular area with optional memory logging
Usage<x1> <z1> <x2> <z2> : start teleporting through the area defined by the coorindates, should be such that x1 < x2 and z1 < z2 stop : stop moving height <int> : set the height off the ground to move the player to stepradius <int> : set distance between teleports in chunks, default is half the player's view dimension logfile <prefix> : sets the file for the memory log to a temporary file with this prefix stepsperlog <int> : count of teleports between logs dumplog : dump the current log file to the game log |
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removequest
Client
|
— | Player |
usage: removequest questname
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resetallstats
Client
|
— | Player |
Resets all achievement stats (and achievements when parameter is true)
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sdcs
|
— | Player |
Control entity sex, race, and variant
UsageChange a player's sex, race, and variant:
Usage:
sdcs : Show current archetype values
sdcs <sex|race|variant> <value> : Set the specified value
Examples :
sdcs sex <male|female>
sdcs race <white|black|asian|native>
sdcs variant <1|2|3|4>
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showhits
Client
|
— | Player |
Show hit entity info
UsageCommands: damage - toggle damage numbers hits <time> <size> - toggle hits |
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showswings
Client
|
— | Player |
Show melee swing arc rays
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spawnentity
|
se | Player |
spawns an entity
Usagese playerId entity# <count> - spawn around playerId (0 for local) entity# of count (1 to 100) |
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spawnentityat
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sea | Player |
Spawns an entity at a give position
UsageUsage: 1. spawnentityat 2. spawnentityat <entityidx> <x> <y> <z> 3. spawnentityat <entityidx> <x> <y> <z> <count> 4. spawnentityat <entityidx> <x> <y> <z> <count> <rotX> <rotY> <rotZ> 5. spawnentityat <entityidx> <x> <y> <z> <count> <rotX> <rotY> <rotZ> <stepX> <stepY> <stepZ> 6. spawnentityat <entityidx> <x> <y> <z> <count> <rotX> <rotY> <rotZ> <stepX> <stepY> <stepZ> <spawnerType> 1. Lists the known entity class names 2. Spawns the entity with the given class name at the given coordinates 3. As 2. but spawns <count> instances of that entity type 4. As 3. but also specifies the rotation of the spawned entities 5. As 4. but also specify the step distance between entities 6. As 5. but also specify the spawner source of the entity (Dynamic, StaticSpawner, Biome) |
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starve
Client
|
hungry, food | Player |
Makes the player starve (optionally specify the amount of food you want to have in percent).
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teleport
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tp | Player |
Teleport the local player
UsageUsage: 1. teleport <x> <y> <z> [view direction] 2. teleport <x> <z> [view direction] 3. teleport <target steam id / player name / entity id> 4. teleport offset <inc x> <inc y> <inc z> For 1. and 2.: view direction is an optional specifier to select the direction you want to look into after teleporting. This can be either of n, ne, e, se, s, sw, w, nw or north, northeast, etc. 1. Teleports the local player to the specified location. Use y = -1 to spawn on ground. 2. Same as 1 but always spawn on ground. 3. Teleports to the location of the given player 4. Teleport the local player to the position calculated by his current position and the given offsets |
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teleportplayer
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tele | Player |
Teleport a given player
UsageUsage: 1. teleportplayer <user id / player name / entity id> <x> <y> <z> [view direction] 2. teleportplayer <user id / player name / entity id> <target user id / player name / entity id> 1. Teleports the player given by his UserID, player name or entity id (as given by e.g. "lpi") to the specified location. Use y = -1 to spawn on ground. Optional argument view direction allows you to speify a direction you want to look in after teleporting. This can be either of n, ne, e, se, s, sw, w, nw or north, northeast, etc. 2. As 1, but destination given by another (online) player |
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thirsty
Client
|
— | Player |
Makes the player thirsty (optionally specify the amount of water you want to have in percent).
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weathersurvival
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— | Player |
Enables/disables weather survival
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