Clothing system - future updates?
We are not done with clothing.
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224 posts from 15 tracked members · 15 matching
We are not done with clothing.
For me it seems like all interiors warm you up without need of any heat source as long as they are properly sealed but I could be wrong.
Thanks for the love!
This isn't changing a tire. It's impossible to nail down a date on a big feature in a game with 10000 moving parts so I'm sorry but I'd rather say "when it's done" and surprise you with something, than promise some made up bs date and be 12-24 months late. Like I said our plan is to start...
There is a whole other system with vehicles I designed where quality matters and could be specific repairs needed like when your battery degrades and is below 50% health there begins detrimental possibilities like it might not start right up on the first try and obviously when 0% it won't start...
Part of the community has been unhappy with us working on RPG elements (which broke and sometimes causes the removal of systems like smell and weather) so we brought back a lot of much needed survival elements. That said, me and 1-2 programmers can knock out the new gun and skill system while 98...
Inertia has been in the game forever. Not sure what you are talking about, sounds more like network lag ?
XP for harvesting and killing is already done and balanced. Reuse those same values and input them into a skill XP bar per craft and that should be a good starting point. Yeah I'm sure it won't be a walk in the park, but no worthwhile task is. 1767120926 Learn by doing and reading magazines...
So you don't like free updates? Minecraft is still not finished, Rust is still not finished, every decent game out there gets updated regularly, it's called a modern business model. The original kickstarter said some content would come post gold (1.0). Lets cut the BS. Is there a feature you...
To clarify, I meant near endless progression with crafting/looting/buying. Perks will not be touched, but imaging finding a cooking pot that cooks 10% faster than the one you have already, same with most things in the game. Combine two items into a better one. Perma degradation and the only way...
LBD made it very difficult to level some skills. Magazines solved that, but there are so many to read it left magazine fatigue. I also wanted a system that can scale past 100 to go with the new inspired from old weapon combine system. So to make it all work there will be less magazines in loot...
However you want to. With the upcoming sandbox options players should be able to customize the experience much more. I used to build multiple pill boxes at ground level and would fall back to the next room when the first room got breached. Now I do a stairs to a tower, later game turn the stairs...
It's a quality of life thing. Late game your doing tier 6 infestations and get more infections, and it's nice not having to carry honey around so you can eat honey glazed brisket and your infection goes away without wasting a slot carrying antibiotics everywhere you go. Also in MP where tree...
That's a good question. We'll discuss!
First of all, it's a very fun mechanic. You have to put thought into when and where you need to eat. Secondly, I think it's plausible they can smell stuff from a long distance. If I put cat food outside, the coons smell it from blocks away possibly further as well as stray cats and show up like...