This made me chuckle!
You look well equipped for zombie slaying.... 😅
Recent forum activity from The Fun Pimps team — official announcements, updates and staff replies from community.thefunpimps.com.
224 posts from 15 tracked members · 15 matching
You look well equipped for zombie slaying.... 😅
This upcoming game has alittle bit of that...😅 https://store.steampowered.com/app/3371050/Zeverland/
Oh no, the AI is onto me! Joking aside, welcome to the forums. The dev diaries are a good place to interact with us from time to time. I frequently visit the forums to see what people think of the latest updates and just to see how the community is doing. My discipline is level design and...
While they were designing / testing, I asked them to make sure players can tap it quickly as there are alot of fans who like to open and close the trader doors in quick succession as they pass through...😅
So has anyone tried 3.2 yet? Curious what people think about the trader honk mechanic. Definitely inspired by some mods out there that have a similar function. Hold onto your seats as there are more nice smaller features like that one to come. 😃
Not that I am aware of. The next round of new POIs will probably come with the next major update.
This is the current list which is subject to change. We are aware players want more ways to choose which enemy types they want in their game so hopefully this sandbox setting will continue to evolve to allow that. For those into modding, these tags are defined in our entityclasses.xml file.
Sounds really fun Roland! I need to try this. Maybe I will recreate the small rubbled downtown map and set the spawn in the middle. :) That way you have a few rubbled remnant POIs to build on. Edit: Just a quick world edit of a 2k RWG map... :LOL:
From his screenshot comparison, to me it looks like the imposter for the tile is still loaded (or partially loaded?) which is strange because the POI behind it is fully loaded in (no imposter).
That is working as intended. Decal signs are only viewable from one side. That may change as an improvement in the future but is what it is for now.
All the new signs in POIs are made by the designer of each POI using the tools within the sign tech. editor. 1781627878 Currently, they can only be created in the level editor. We hope to expand its use to normal play in a future version.
I normally dont bother making higher end foods because I never felt I ever needed the buffs they gave. However, now that you can turn off the health and stamina gain from leveling up, I might actually be compelled for once to do so.
Wandering horde configurable options have been talked about. Hopefully something in that area comes in a following update.
Yes, that is one of my favorite sandbox features as well. With item degradation enabled, it incentivizes you to keep looting to have backup weapons. The new "lose x items on death" setting is also awesome to play around with it. In one of my current playthroughs, I have repairing turned off...
Yes. I am sure many will do so with Trader Jen.....and Rekt... ;)