If its any consolation, there are some good looking bandits on the way. Can't wait to see everyones reactions. ๐ Edit: very curious what nick names fans will give them...โค๏ธ
Oh no, the AI is onto me! Joking aside, welcome to the forums. The dev diaries are a good place to interact with us from time to time. I frequently visit the forums to see what people think of the latest updates and just to see how the community is doing. My discipline is level design and...
While they were designing / testing, I asked them to make sure players can tap it quickly as there are alot of fans who like to open and close the trader doors in quick succession as they pass through...๐
So has anyone tried 3.2 yet? Curious what people think about the trader honk mechanic. Definitely inspired by some mods out there that have a similar function. Hold onto your seats as there are more nice smaller features like that one to come. ๐
This is the current list which is subject to change. We are aware players want more ways to choose which enemy types they want in their game so hopefully this sandbox setting will continue to evolve to allow that. For those into modding, these tags are defined in our entityclasses.xml file.
Sounds really fun Roland! I need to try this. Maybe I will recreate the small rubbled downtown map and set the spawn in the middle. :) That way you have a few rubbled remnant POIs to build on. Edit: Just a quick world edit of a 2k RWG map... :LOL:
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