Recent forum activity from The Fun Pimps team — official announcements, updates and staff replies from community.thefunpimps.com.
Same people will complain the game isn't PvP when they can't find a way, and then throw a fit when the dev response is that they aren't making a PvP game. Just for clarity, at most the PvP population of the games players was maybe 3%. You can imagine why most developers won't spend resources on...
Fixed the broken table, and updated storage requirements since the game is larger now than when I originally posted this.
I haven't had this issue personally. Sounds like an issue localized to your system. Logs may help, but I don't think the client would throw any error or warning message if it lost connection to the controller. High pings like 7000 is usually an indication of security software interfering with...
Here is the thing though. Multiplayer as you explain it has never been supported. It isn't something they abandoned, or stopped supporting. It's something that was never intended in the first place. The real issue behind player counts is the amount of data that a fully 3D voxel world requires...
Given some of the recent information on DLSS5, I sure hope not. https://kotaku.com/modders-have-been-playing-around-with-dlss-5-and-oh-god-what-the-hell-is-that-2000729944 https://kotaku.com/nvidia-dlss-5-framerates-ai-slop-nba-2k27-rtx-gpu-2000730208...
I mean, it is probably a poor idea to begin with to expect PC-level modding capabilities when you are buying a console in the first place. There are multiple factors that limit the capability for consoles. Not just the lack of available hardware for the overhead mods require, but also the...
Just making a note here. Was recently troubleshooting a lot of GPU timeout issues myself. Spent the better part of the past month on it. Games crashing randomly, browsers freezing up, Discord having audio issues (using GPU-based noise cancellation), the works. Replaced drivers, used DDU, did...
Possible, sure. Likely, no. Consoles already don't have the hardware to support the base game, and are limited in features as a result. There is no real overhead to allow much in the way of mods. You might see some small xml-only mods allowed on console through mod.io, but don't expect...
This is an intentional limitation to prevent spam bots from joining the server. Once your Discord account is more than a week old, you should be able to join just fine.
You can following the guide in the previously linked thread for how to download almost every past version. You just need to find the proper ID's for the build you want. Instructions are provided in that thread.
Ok, based on that log, I would follow these steps. 1. Back up all your current save data from localappdata. 2. Open the game client library and delete everything. "B:/SteamLibrary/steamapps/common/7 Days To Die" 3. Delete the mods you have installed. Either they were in the client mods folder...
Your log link doesn't lead anywhere. Can you please provide logs from when this issue occurred?
Also a note on the levels. 0 is Server Owner. 1000 is verified platform account. 2000 is anyone at all. There is no real purpose for using 2000 for in-game commands, though it can be useful for the web console/map interface. 100 is the default for reserved slots, and 90 is Twitch. When I...
Do note that the given max is based on very high-end hardware. Most servers you rent won't go past 15-20 players, and some will even struggle to go past 8.
And in case you were checking the version to make sure you were not purchasing the defunct TellTale games version, that no longer exists in the store. It was de-listed shortly before the v1.0 launch.