The Fun Pimps have released a new V3.0 Experimental Build for 7 Days to Die, delivering the first major wave of fixes and improvements following the launch of the "Dead Hot Summer" update. The patch focuses on resolving gameplay issues, improving sandbox functionality, and addressing community-reported bugs discovered during the first days of testing.
Focus on Stability and Sandbox Improvements
Since the launch of the V3.0 Experimental branch, players have been actively testing the new sandbox systems, progression mechanics, and world-generation features. Based on this feedback, the developers have released an updated experimental build targeting several high-priority issues.
Particular attention has been given to the new sandbox customization system, which introduced more than 150 configurable gameplay options in Version 3.0. Several interface and localization issues affecting sandbox settings have been addressed, improving usability and consistency across different languages.
Key Fixes Included in the Update
- Improvements to sandbox option functionality and configuration handling.
- Fixes for localization problems affecting certain sandbox settings.
- Corrections to crafting-related settings that could reset after closing the inventory.
- Adjustments to trader scheduling issues during Blood Moon events.
- Fixes for UI elements that did not properly update item statistics and descriptions.
These changes aim to improve the overall reliability of the V3.0 systems while ensuring that new gameplay features function as intended.
Community Testing Continues
The V3.0 Experimental branch remains available through Steam's latest_experimental option. Players can continue testing new features and report issues while the developers prepare additional fixes ahead of the next stable release.
As with previous experimental releases, further updates are expected throughout the testing phase as The Fun Pimps gather community feedback and performance data from a wider player base.
Looking Ahead
While V3.0 "Dead Hot Summer" already introduced one of the largest gameplay overhauls in the history of 7 Days to Die, the experimental branch continues to evolve rapidly. This latest build demonstrates the developers' commitment to refining the update before future stable releases, ensuring that the new sandbox systems, progression mechanics, and world content deliver the best possible experience for survivors.
Changelog V3.0 B257:
Added
- A setting that allows a limit on in-game FPS
- Zombies have a chance to land hard and take regular and unclamped damage from a fall
- Localization for uiLoadDownloadingSigns game loading text
- IsDayNumber buff requirement
- Book Abundance Sandbox Option
- Localization for working clocks and calendars
- Name Only option for Show Location Info
Changed
- Updated stun baton to not ragdoll zombies when Nerd Tats buff is active and not using a repulsor mod
- Fixed close SFX when looting an air supply
- Sleeper volumes to never respawn instead of at 30 days if loot respawn is set to never
- Increased animal and zombie falling damage when in ragdoll
- Reworked several loot lists to allow books/schematics to be separate from magazines
- Reworked Cigar mod to prevent stacking issues with other perks and items
- Updated tags on wild and planted crops to support the Crop Yield Sandbox Option
- Bone Knife, Pipe Baton, Stone Spear, Stone Sledgehammer, and Knuckle Wraps are now available for the Limited Backpack Sandbox Option
- Replaced broken workstations for the helper versions to work better with Sandbox Options
- Updated trader inventories to include Radiated Mushrooms for some Sandbox Options
- Quest/Challenge message popups UI is not updated
- Duke Note message and buff will be removed on Day 2 if not read or Level 2 reached
- Duke Note message and buff not shown if XP Multiplier Sandbox Option is set to None
- Updated tags for lot_industrial_14
- Removed Entity Penetration Count from Shotgun Shells
- Updated a few loot lists to include a rare chance for candies
Fixed
- Changing ammo type mid-reload plays broken reload animation
- PS5: Server Browser List can cause "Rate limit exceeded" TRC check warning
- Unable to undo "replace paint" action in prefab editor
- Cannot zoom in close on borders of Navezgane map
- An issue that could duplicate items in vehicle inventories
- Rally markers may not show for other players
- Combining armor that has a Treasure Hunter mod installed will delete all mods and mod slots on the combined armor
- Animal and zombie falling was not causing damage or stumble or ragdoll and less destroy area
- Animal and zombie heads not looking at the target and having a large performance cost
- Player takes no fall damage with Jump Strength sandbox option None
- Jumping consumes stamina with Jump Strength sandbox option None
- Jump Strength sandbox setting has inconsistent heights before taking fall damage
- Crouch running is affected by the walk speed Sandbox Option
- Sandbox Options Stamina Usage does not affect some actions
- Crafting free items with materials set under 100 percent in Sandbox Options
- Sandbox Loot abundance categories set to values other than 0% or 100% were not handling fractional counts accurately
- Sandbox loot abundance category settings below 100% often generated nothing for small count items or less than it should for higher counts
- Sandbox Option Loot bag Chance is not affected by non player kills
- Disabling compass also disables date/time display
- Sandbox Options Lose On Death not showing number of items you'll lose on Death Loss Count if left at default
- XP Multiplier 0 should not show XP bar, "Show XP" setting or allow XP Deficit
- Sandbox Options are not always localized
- Issue when using BM Closed trader hours
- Crop Yield set below 100% can result result in empty loot rolls
- Level Stats Bonus Sandbox Option Off still affects Hunger / Thirst
- Army_camp_09 fixed sleeper quantities for T4, added infested quest support
- Army_camp_09 wrong group IDS
- Incorrect sleeper block in tile rwg_tile_industrial_t_03
- Army_camp_09 fixed sleeper pathing issues, punching walls instead of pathing to player
- No way to cancel looting untouched entity loot containers
- Item icons don't stay enlarged on hover
- Radial tool belt select menu is acting like quick select
- Trader General Stock text not vertically centered
- Trader Hours "BM Closed" closes trader during morning of Blood Moon Day
- Cave_18 fixed blocks in water causing player to break legs on impact, flattened cave walls to prevent players impacting sides when not jumping as intended
- Multiple saves or worlds can be deleted when using controller and only trying to delete one
- Wall Clock and Calendar information needs localization
- W for craft is not functioning
- Typo in Russian translation for the Undead Damage stat on the Preacher Gloves
Source: Steam Community
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