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7 Days to Die V3.2.0 B9 Experimental: Combine Station fixes & trader progression

TFP has shipped a small Experimental update for 7 Days to Die V3.2.0: build B9. The patch mostly polishes the Combine Station, fixes stuck trader progression, and resolves a quest failure in cave_05.

Note: The big V3.2.0 features (honk-to-open trader doors, Combine UI, server-pushed custom POIs, etc.) were covered in the existing B6 news. This article lists only what changed since B6.

How to opt into Experimental

  1. In Steam, right-click 7 Days to DieProperties
  2. Open the Game Versions & Betas tab
  3. Select latest_experimental and wait for the download

Steam build: 24825765 (branch latest_experimental). Experimental can be buggy — back up saves if you care about them.

Changelog V3.2.0 B9

Changed

  • Combine Bench: new completion sound when combining items.

Fixed

  • Trader progression could get stuck.
  • cave_05: quest could fail because of quest boundaries inside the POI.
  • Combine Station: overlapping UI text.

Quick notes for Curbolt players

  • If you use the new Combine Station, B9 gives clearer UI and finish feedback — see our Item Magnitude overview.
  • The trader progression fix applies to all traders — profiles for Rekt, Joel & co.: Trader database.
  • Dedicated servers and modlets: stay on latest_experimental only when every client runs V3.2.0. Stable remains V3.1.0 Henpocalypse.

Happy combining — and honk carefully at Rekt’s door.

Source: Steam community announcement (V3.2.0 EXP – B9 update) · Steam News

Questions about the patch? Comment below or join us on Discord. Source: Steam announcement.

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