TFP has shipped a new Experimental update for 7 Days to Die V3.1.0: build b13 (after b11). It’s a small weekend patch focused on chicken-coop fixes, trader inventory, and a few survival QoL tweaks.
Sources: SteamDB patch notes · Steam News (Henpocalypse / EXP)
How to opt into Experimental
- In Steam, right-click 7 Days to Die → Properties
- Open the Game Versions & Betas tab
- Select latest_experimental and wait for the download
Note: Experimental can be buggy. Back up saves via Manage Saves before switching if you care about them.
Changelog V3.1.0 B13
Added
- Discord: Button to unlink your account when login fails (e.g. if you lost access to that Discord account).
Changed
- Trader inventories can now stock chicken feed, with a higher chance at Trader Rekt.
- Economic value set on chicken feed.
- Zombies can now target and chase rabbits and chickens.
- V3.1.0 localization support implemented.
- Rare chance to find Solar Cells in loot — useful when trader options are turned off.
Fixed
- Chicken Coop sounds
- Jumping while holding a chicken no longer stresses it out
- Chicken stress no longer transfers from player to player
- Discord: could not link on a second system if already linked elsewhere
- Celebration sandbox setting no longer blocks shared XP
- Dragging a chicken into the coop did not clear the stress buff
Quick notes for players
- Chicken farming stays the heart of Henpocalypse (V3.1) — b13 polishes stress, sounds, and coop handling.
- No-trader playthroughs now have a backup path to Solar Cells via loot.
- Rekt is more useful for feed restocks — see our Trader Rekt profile.
- Re-check Sandbox / preset codes from earlier V3.1 EXP builds if needed (day/night density & respawn since Henpocalypse): Server Config generator.
Have a fun weekend — and watch your chickens. The zombies will.
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