The Fun Pimps have officially released 7 Days to Die V3.0.1 Stable, the first post-launch update for the "Dead Hot Summer" expansion. Rather than introducing new gameplay features, this update focuses on improving stability, fixing community-reported issues, and polishing the overall gameplay experience across all supported platforms.
One of the main areas of improvement is the new Sign Tech system, which now performs more reliably in multiplayer sessions while resolving several issues related to signs and user interface elements. Multiple cosmetic problems affecting player outfits and character models have also been corrected.
Gameplay has received several important fixes as well. Players can once again pick up placed objects inside trader claim areas, nighttime airdrops now correctly respect sandbox settings, and several PvP, challenge tracking, and dedicated server issues have been resolved.
The update also includes numerous fixes for the user interface, localization, networking, prefab editing, item degradation, inventory interactions, and custom sandbox presets, providing a much smoother overall experience.
With V3.0.1 Stable, The Fun Pimps continue refining the massive "Dead Hot Summer" update, delivering a more polished and reliable survival experience for both PC and console players.
Changelog V3.0.1 B4:
Changed
- Sign Tech error handling improvements
Fixed
- Several issues related to the Beachwear Cosmetic
- Several male and female outfits missing arms
- An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game
- Item max degradation can be reset by restarting game and rejoining a server
- Zombie loot bag name and missing inventory action buttons
- Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge
- Error in console when a client kills with celebrate turned on
- Players can take PVP damage with no killing settings under some conditions
- Cannot pick up user-placed items at claimed trader
- Airdrops not dropping at night when sandbox setting is set to "night"
- Splash screen message can be seen behind main menu load
- Localized text overlapping on player screen
- Typing s while searching in shape menu can unintendedly favorite a shape
- Unsaved Custom Preset Summary does not always update last changed item
- Door frame in downtown_filler_30 cannot be damaged
- Changing RWG preview quality after returning to the screen causes an error
- Prefab Editor part name in POI marker editor is overlapping
- World Editor was visible on consoles
- NRE when receiving NetPackageLockRequest
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