7 Days to Die A20.1 B6 Experimental released

A20.1 B6 Changelog:

Added 

  • AI destroy area is canceled when damaged by an entity 

Changed 

  • Updated colliders and xml on all arrow slits to work like iron bars 
  • Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot. 
  • Updated bombshelter_02 based on feedback.
  • Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies 
  • TerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocks 
  • Mmetal_weak to Mmetal on stoves to match other appliance HP pools 
  • Increased the max HP from 5 to 100 on lootable backpacks, duffle bags, sports bags, and purses to help prevent premature loot loss 
  • Disabled graphics jobs 
  • Added quick exit keyrack to POI oldwest_business_13. 

Fixed 

  • Using action_teleport_landclaim with no landclaims down causes null reference spam. 
  • Arrow slit AI exploit ("Zombie Forcefield". Other shapes/rotations can/will allow setups like this, but they are not nearly as convenient) 
  • Falling ragdoll ground hits did not do damage or AI handling 
  • Imposter issues on rwg_tile_downtown_t 
  • Missing textures, Added food helper piles to kitchens, adjusted sleeper volumes based on player feedback in downtown_filler_12. 
  • Lot_industrial_14 sand pile made of sandstone. 
  • In POI house_old_bungalow_09 bed frame clipping through window trim. 
  • Origin shifting before the player spawns 
  • Gameevent teleport can now teleport relative to player facing. 
  • Only Usable property for twitch actions can now be set to VIPs. 
  • Updated missing paint on attic ceiling corners in house_burnt_01 
  • Updated missing paint on attic ceiling corners in house_old_bungalow_06 
  • Having a full inventory and equipping a tool or weapon deletes currently selected hotbar item 
  • Player bedroll and vehicle locations are displayed in the console 
  • Deleted two utility poles in the trader tile to remove an exploit 
  • Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server 
  • Door near loot room was unlocked in POI oldwest_business_13. 

Source: Changelog A20.1 B6