7 Days to Die A19.3 B3 Experimental released

Changelog A19.3 B3

Added

  • Network layer encryption
  • Connection rate limit
  • More feedback for clients on why they are not allowed to connect
  • Message on the client when they got disconnected because the server is shutting down

Changed

  • Improved supply plane drawing
  • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
  • Wandering horde zombies are not alert, so stealth attacks work on them
  • Wandering horde 1 second delay between spawns

Fixed

  • Floating Frames and blocks
  • Can't target, shoot or repair through Molotov Effects
  • Set player made door stability support to false to prevent AI exploitable building 
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • Console command "water" hidden by console command "thirsty" 
  • DecoManager large FPS drops when saving to a slow drive 
  • DecoManager written log always having a count of 0 and added duration
  • ZombieOldTimer has no flame particles