Changelog for b174-b177
Added
- Office chair update
 
- Writable Storage Box Insecure to match textures when Writable Storage Box is downgraded 
 
- New gun fire effects for weapons that had been sharing with others 
 
- Missing tooltip for buffArmSplintedTooltip 
 
- Added new icons for new inventory management buttons 
 
- Create digging animation for crawlers 
 
- Rusted Metal Roof Material 
 
- "gfx texlimit" console command 
 
- Move items buttons for containers<>inventory 
 
- Added remnant_house_13 
 
Changed
- Optimized loot container texture sizes 
 
- Optimized vehicle texture sizes 
 
- Optimized non HD zombie textures 
 
- Optimized animal texture sizes 
 
- Optimized appliances texture sizes 
 
- Optimized commercial texture sizes 
 
- Optimized crafting texture sizes 
 
- Optimized decor texture sizes 
 
- Optimized door texture sizes 
 
- Optimized electrical texture sizes 
 
- Optimized furniture texture sizes 
 
- Optimized gore texture sizes 
 
- Optimized industrial texture sizes 
 
- Optimized outdoor decor texture sizes 
 
- Optimized plants texture sizes 
 
- Optimized plumbing texture sizes 
 
- Optimized resources texture sizes 
 
- Optimized remaining entity texture sizes 
 
- Optimized UMA texture sizes 
 
- Updated existing weapon effects 
 
- Light from gunfire now has smooth fade inout rather than abrupt click onoff 
 
- Gun fire light adjusted for the new brighter first person lighting 
 
- Removed Suitcase from RandomLootHelpers
 
- Sleepers always ragdoll on death 
 
- Block ExcludeWalkType uses a name 
 
- Increased duration of the Charismatic Nature buff 
 
- Improved sky fog sun punch through and to work with dark fog colors 
 
- Console command "weather fogcolor" to use red for green and blue if those params not given 
 
- "gfx st budget" to disable streaming before setting budget 
 
- Separated sort button on inventory/containers from the window icon 
 
- "Water Particles" video quality option to "Particles", which now also decreases world particle count 
 
- Deleted chunk water depth object creation, mat and shader 
 
- Updated POIs with new broken concrete texture  
 
- Enabled visual reflex sight for auto shotgun 
 
Fixed
- SI issue with entertainment center in house_old_ranch_01 
 
- Removed the cabinet texture from the backside of the wall oven 
 
- House_pyrimid_05 has si issue with loot crate in garage 
 
- House_old_modular_08 has an SI issue with trim around the farm plots 
 
- House_old_modular_08 kitchen cabinet helper blocks facing wrong way 
 
- Chair clipping in medium junkyard 
 
- House_old_victorian_03 chandelier is floating  
 
- Si issue house_old_bungalow_02 attic furnace loot cover 
 
- Salvage operations harvest amount does not scale as stated. (removed salvage harvest if the same resource is also on general harvest) 
 
- NRE when trash and car share the same space 
 
- Missing loot timer on store freezers 
 
- Prefab Editor: able to place blocks above workbench helper block 
 
- Marksman and Sniper aim to idle transition fixed. 
 
- Spear attack updated to prevent screen artifacts. 
 
- Timed Charge goes to unholster anim if ammo is available. 
 
- Prefab editor update imposter function causing NRE when prefab is loaded from mods folder 
 
- Crits trigger differently for clients and hosts 
 
- Misspelled credit fixed
 
- Change right side header text info color to white. 
 
- Backpack should no longer disappear
 
- Ratchet localization says wrong scrap material given 
 
- Adjusted meshes on trim01.fbx for woodHalfPlate painting issues 
 
- Molotovs no longer explode when dropped. 
 
- Particle System is trying to spawn on player mesh with zero surface area (player arms) 
 
- The description for Lucky Looter Volume 5 is very unclear,  
 
- Remove magnification wording from reflex site 
 
- Localization wrong for inventory on fill (middle choice) button 
 
- CntStoreShelfElectronicsDoubleBottomGoods04 is not lootable and has no hitbox (missing TBlock Tag) 
 
- Building floating base on rockResource block 
 
- All 3 bows polished reload anims, blend times and weapon/player is in sync. 
 
- Sniper, Tactical, .44, Desert Eagle, Pistol and M60 with fixed blends from ADS to reload. 
 
- Crossbows default to a "no ammo" idle after fire. 
 
- Particles in snow and desert cause major FPS drops 
 
- Bombshelter_01 rwgmixer.xml update 
 
- It is not possible to scrap yucca drink and coffee 
 
- Copy sleeper volume' misspelled in Prefab Editor Menu 
 
- Concrete paint and shelving support in salon 
 
- Zfighting in modular 7
 
- Utility_celltower_01 SI issue 
 
- Fixed Watertower_02 being 1 block too low in Navezgane 
 
- Autoshotgun's holosight 
 
- Texture Quality below Full having blurry streamed textures 
 
- Fire only appears on Janitor Zombie's feet