7 Days to Die V2.1 B7 Experimental released

Dear Survivors,

a new experimental has been released to fix several bugs and exploits.

Changelog V2.1 B7:

Added

  • Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu
  • Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu
  • Missing localization for several POIs
  • Curtains and Drapes Variant Helper and recipe
  • Hanging Log 1 and 2
  • XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement
  • Game Event Action for completing challenges.

Changed

  • Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default
  • Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2
  • Update localization for Shepherd’s Pie
  • Removed "Animation queue full" warning
  • Storm particles no longer fall into the inside of POI's

Fixed

  • Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions
  • Permadeath is again dropping player backpack.
  • Hotswapping item consumable exploit
  • Miner's Mending perk repeatedly halves critical injury when swapping mining tools
  • Xbox series X/S lighting issue
  • Modding Bug: Lootable zombies no longer have localized names
  • Setting storms to 0% would not cancel a biome's current storm until the next random weather change
  • Zombies dying from old age are no longer dropping bags
  • Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit
  • Players can once again report POI placed signs as the sign has no author
  • AI run away task did not respond to player noise